[E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-07 Thread Sung W. Park
Hi all, In my earlier post, I've discussed about the issues with getting the evas_object_image_native_surface_set(..., Evas_Native_Surface *surf); function for setting OpenGL output texture. There was also a disucssion about how Evas should provide a GL glue layer. We've discussed two p

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-10 Thread The Rasterman
On Mon, 7 Mar 2011 17:33:00 +0900 "Sung W. Park" said: ok - i skipped all the way to this mail since this already was discussed and you've moved on 1 step. :) > Hi all, > > In my earlier post, I've discussed about the issues with getting the > > evas_object_image_native_surface_set(...,

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-10 Thread Solerman Kaplon
Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu: > > one thing that an eventual implementation of this will need is both a "gl" and > "software" path. the software path may literally us importing a special build > of mesa with all the software rendering only enabled and glued to rend

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-10 Thread The Rasterman
On Thu, 10 Mar 2011 11:15:58 -0300 Solerman Kaplon said: > Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu: > > > > one thing that an eventual implementation of this will need is both a "gl" > > and "software" path. the software path may literally us importing a special > > build o

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-14 Thread Sung W. Park
I forgot to do a "reply all" in my last reply. Anyway... I'll continue on with the discussion. On Mon, Mar 14, 2011 at 11:04 AM, Sung W. Park wrote: > Hi~ > > On Thu, Mar 10, 2011 at 6:11 PM, Carsten Haitzler wrote: > >> On Mon, 7 Mar 2011 17:33:00 +0900 "Sung W. Park" >> said: >> >> ok - i ski

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-24 Thread The Rasterman
On Mon, 14 Mar 2011 16:54:00 +0900 "Sung W. Park" said: > ok, i guess it's not a bad idea to keep track of the objects created via the > gl object > and delete them during evas_gl_free. > > now, i'm not sure if i'm using Eina properly here but would something like > this work? > > struct _Evas

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-24 Thread Sung W. Park
On Fri, Mar 25, 2011 at 2:03 PM, Carsten Haitzler wrote: > On Mon, 14 Mar 2011 16:54:00 +0900 "Sung W. Park" > said: > > > > ok, i guess it's not a bad idea to keep track of the objects created via > the > > gl object > > and delete them during evas_gl_free. > > > > now, i'm not sure if i'm using