Hi all,
In my earlier post, I've discussed about the issues with getting the
evas_object_image_native_surface_set(..., Evas_Native_Surface *surf);
function for setting OpenGL output texture. There was also a disucssion
about how Evas should provide a GL glue layer. We've discussed two
p
On Mon, 7 Mar 2011 17:33:00 +0900 "Sung W. Park" said:
ok - i skipped all the way to this mail since this already was discussed and
you've moved on 1 step. :)
> Hi all,
>
> In my earlier post, I've discussed about the issues with getting the
>
> evas_object_image_native_surface_set(...,
Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu:
>
> one thing that an eventual implementation of this will need is both a "gl" and
> "software" path. the software path may literally us importing a special build
> of mesa with all the software rendering only enabled and glued to rend
On Thu, 10 Mar 2011 11:15:58 -0300 Solerman Kaplon said:
> Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu:
> >
> > one thing that an eventual implementation of this will need is both a "gl"
> > and "software" path. the software path may literally us importing a special
> > build o
I forgot to do a "reply all" in my last reply. Anyway... I'll continue on
with the
discussion.
On Mon, Mar 14, 2011 at 11:04 AM, Sung W. Park wrote:
> Hi~
>
> On Thu, Mar 10, 2011 at 6:11 PM, Carsten Haitzler wrote:
>
>> On Mon, 7 Mar 2011 17:33:00 +0900 "Sung W. Park"
>> said:
>>
>> ok - i ski
On Mon, 14 Mar 2011 16:54:00 +0900 "Sung W. Park" said:
> ok, i guess it's not a bad idea to keep track of the objects created via the
> gl object
> and delete them during evas_gl_free.
>
> now, i'm not sure if i'm using Eina properly here but would something like
> this work?
>
> struct _Evas
On Fri, Mar 25, 2011 at 2:03 PM, Carsten Haitzler wrote:
> On Mon, 14 Mar 2011 16:54:00 +0900 "Sung W. Park"
> said:
>
>
> > ok, i guess it's not a bad idea to keep track of the objects created via
> the
> > gl object
> > and delete them during evas_gl_free.
> >
> > now, i'm not sure if i'm using