Re: [E-devel] Blend2D - a gfx framework with dynamic pipelines support

2017-12-06 Thread Vinícius dos Santos Oliveira
2017-12-06 4:56 GMT-03:00 Carsten Haitzler : > [...] That was very informative. Thank you. -- Vinícius dos Santos Oliveira https://vinipsmaker.github.io/ -- Check out the vibrant tech community

Re: [E-devel] Blend2D - a gfx framework with dynamic pipelines support

2017-12-05 Thread Carsten Haitzler
On Tue, 5 Dec 2017 22:50:21 -0300 Vinícius dos Santos Oliveira said: > 2017-12-03 10:19 GMT-03:00 Carsten Haitzler : > > > also i dislike the idea of a jit. i would prefer something like > > "pre-compile > > all permutations into special case

Re: [E-devel] Blend2D - a gfx framework with dynamic pipelines support

2017-12-05 Thread Vinícius dos Santos Oliveira
2017-12-03 10:19 GMT-03:00 Carsten Haitzler : > also i dislike the idea of a jit. i would prefer something like > "pre-compile > all permutations into special case functions then runtime call the > right/matching one". > I'm not familiar implementing gfx engines, but with

Re: [E-devel] Blend2D - a gfx framework with dynamic pipelines support

2017-12-03 Thread Carsten Haitzler
On Sun, 3 Dec 2017 01:23:22 -0300 Vinícius dos Santos Oliveira said: > Hi all, > > I'd like to ask what is your opinion on this library[1]. > > It's a library where you call all the draw operations that comprise the > drawing pipeline, and, when you call `context_end`,

[E-devel] Blend2D - a gfx framework with dynamic pipelines support

2017-12-02 Thread Vinícius dos Santos Oliveira
Hi all, I'd like to ask what is your opinion on this library[1]. It's a library where you call all the draw operations that comprise the drawing pipeline, and, when you call `context_end`, the pipeline is compiled (yep, JIT). Somehow exciting because it allows very interesting optimizations.