Re: [E-devel] Changing alpha on images with has_alpha = false

2005-12-17 Thread The Rasterman
On Sat, 17 Dec 2005 10:58:43 -0500 Jason Tackaberry <[EMAIL PROTECTED]> babbled: > On Sun, 2005-12-18 at 00:19 +0900, Carsten Haitzler wrote: > > but where does evas fit in there? evas has its own yuv (yv12) import > > mechanism and eventually i want to merge all that down into the engine > > leve

Re: [E-devel] Changing alpha on images with has_alpha = false

2005-12-17 Thread Jason Tackaberry
On Sun, 2005-12-18 at 00:19 +0900, Carsten Haitzler wrote: > but where does evas fit in there? evas has its own yuv (yv12) import mechanism > and eventually i want to merge all that down into the engine level so in > theory > it can hw accel if possible or simply sw convert - so you just provide y

Re: [E-devel] Changing alpha on images with has_alpha = false

2005-12-17 Thread The Rasterman
On Sat, 17 Dec 2005 10:00:53 -0500 Jason Tackaberry <[EMAIL PROTECTED]> babbled: > On Sat, 2005-12-17 at 18:27 +0900, Carsten Haitzler wrote: > > technically - yes. it's a bug. it's due to the fact that the routines dont > > have a special case for multiple when alpha doesnt contain sensible data

Re: [E-devel] Changing alpha on images with has_alpha = false

2005-12-17 Thread Jason Tackaberry
On Sat, 2005-12-17 at 18:27 +0900, Carsten Haitzler wrote: > technically - yes. it's a bug. it's due to the fact that the routines dont > have > a special case for multiple when alpha doesnt contain sensible data (filling > it > in with an assumed 0xff) :) I argued this on mplayer-dev, and provi

Re: [E-devel] Changing alpha on images with has_alpha = false

2005-12-17 Thread The Rasterman
On Tue, 13 Dec 2005 23:45:40 -0500 Jason Tackaberry <[EMAIL PROTECTED]> babbled: > I'm using an external library that generates a BGR32 image. The source > image is only 24bpp, so the alpha channel is all zeroed. So, when I add > the image to an evas canvas and use evas_object_image_data_set, I

[E-devel] Changing alpha on images with has_alpha = false

2005-12-13 Thread Jason Tackaberry
I'm using an external library that generates a BGR32 image. The source image is only 24bpp, so the alpha channel is all zeroed. So, when I add the image to an evas canvas and use evas_object_image_data_set, I pass 0 to evas_object_image_alpha_set. My assumption is that this merely indicates to E