ephysics will use evas primitives to simulate 3d, that is currently done
with proxy and map, but of course can map to evas 3d if someone cares to
implement that.
On Fri, May 23, 2014 at 9:51 PM, David Seikel wrote:
> While I'm whining about Evas_3D ...
>
> We have EPhysics which uses the Bulle
usands of little fiddly bits of detail.
> -Original Message-
> From: "David Seikel"
> To: ;
> Cc:
> Sent: 2014-05-24 (토) 09:51:07
> Subject: [E-devel] Evas_3D physics.
>
> While I'm whining about Evas_3D ...
>
> We have EPhysics which uses the Bullet p
hycis side
and I don't know when we can start it.
-Regards, Hermet-
-Original Message-
From: "David Seikel"
To: ;
Cc:
Sent: 2014-05-24 (토) 09:51:07
Subject: [E-devel] Evas_3D physics.
While I'm whining about Evas_3D ...
We have
While I'm whining about Evas_3D ...
We have EPhysics which uses the Bullet physics engine. It would be cool
if the Evas_3D stuff could get together with the EPhysics stuff and have
compatible 3D physics in Evas_3D. I think EPhysics already handles
three dimensions?
Though it seems to be common