Re: [E-devel] Evas_3D physics.

2014-06-03 Thread Gustavo Sverzut Barbieri
ephysics will use evas primitives to simulate 3d, that is currently done with proxy and map, but of course can map to evas 3d if someone cares to implement that. On Fri, May 23, 2014 at 9:51 PM, David Seikel wrote: > While I'm whining about Evas_3D ... > > We have EPhysics which uses the Bulle

Re: [E-devel] Evas_3D physics.

2014-05-25 Thread David Seikel
usands of little fiddly bits of detail. > -Original Message- > From: "David Seikel" > To: ; > Cc: > Sent: 2014-05-24 (토) 09:51:07 > Subject: [E-devel] Evas_3D physics. > > While I'm whining about Evas_3D ... > > We have EPhysics which uses the Bullet p

Re: [E-devel] Evas_3D physics.

2014-05-25 Thread ChunEon Park
hycis side and I don't know when we can start it. -Regards, Hermet- -Original Message- From: "David Seikel" To: ; Cc: Sent: 2014-05-24 (토) 09:51:07 Subject: [E-devel] Evas_3D physics. While I'm whining about Evas_3D ... We have

[E-devel] Evas_3D physics.

2014-05-23 Thread David Seikel
While I'm whining about Evas_3D ... We have EPhysics which uses the Bullet physics engine. It would be cool if the Evas_3D stuff could get together with the EPhysics stuff and have compatible 3D physics in Evas_3D. I think EPhysics already handles three dimensions? Though it seems to be common