While I'm carrying on with this nonsense here:
>
> Just to clarify this remark a bit.. All this really means, in this
> particular case of edje, is a means by which an edje object would setup,
> on each of its member parts, a function that would allow for changing
> the part description su
I wrote:
>>> BTW, this is only tangentially related to scripting, but one thing
>>> that's sometimes noted as an 'issue' with edje is that if one changes
>>> the state of a part object (via evas calls), then the result isn't
>>> updated in edje's internal description (part of the edje sma
>> BTW, this is only tangentially related to scripting, but one thing
>> that's sometimes noted as an 'issue' with edje is that if one changes
>> the state of a part object (via evas calls), then the result isn't
>> updated in edje's internal description (part of the edje smart data).
>>
On Fri, 13 Jun 2008 17:24:49 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:
>
> BTW, this is only tangentially related to scripting, but one thing
> that's sometimes noted as an 'issue' with edje is that if one changes
> the state of a part object (via evas calls), then the result isn't
>
BTW, this is only tangentially related to scripting, but one thing
that's sometimes noted as an 'issue' with edje is that if one changes
the state of a part object (via evas calls), then the result isn't
updated in edje's internal description (part of the edje smart data).
Well, one wa
On Fri, Jun 13, 2008 at 1:07 PM, Jose Gonzalez <[EMAIL PROTECTED]> wrote:
> I agree with Jose, the think we need is just the ability to add objects
> from script... why instad do a simple function that create new parts?
> maybe
> taken from another group in the same file, and then
I agree with Jose, the think we need is just the ability to add objects
from script... why instad do a simple function that create new parts? maybe
taken from another group in the same file, and then do some bindings to
basic evas functions like move, resize, etc. In this way y
> this is meant to be a small sandbox to play in. generic bindings are intended
> to
> be powerful and generically useful- different use cases. check how bindings
> are
> actually done first - you have to provide all the c functions to point to (and
> these in turn wrap up the actual evas/whatev
On Fri, 13 Jun 2008 04:35:25 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:
>
> >> I agree with Jose, the think we need is just the ability to add objects
> >> from script... why instad do a simple function that create new parts? maybe
> >> taken from another group in the same file, and then do
H...
Ok, let's back-up a minute here and let me ask you this: Why not
start by first having a more or less extensive set of embryo bindings
to evas objects/api?
>>> for this to work
>> I agree with Jose, the think we need is just the ability to add objects
>> from script... why instad do a simple function that create new parts? maybe
>> taken from another group in the same file, and then do some bindings to
>> basic evas functions like move, resize, etc. In this way you can c
On Fri, 13 Jun 2008 03:39:36 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:
>
> >> H...
> >>
> >> Ok, let's back-up a minute here and let me ask you this: Why not
> >> start by first having a more or less extensive set of embry
>> H...
>>
>> Ok, let's back-up a minute here and let me ask you this: Why not
>> start by first having a more or less extensive set of embryo bindings
>> to evas objects/api?
>>
>
> for this to work with edje those bindings
On Thu, 12 Jun 2008 22:09:56 +0200 (CEST) Dave Andreoli
<[EMAIL PROTECTED]> babbled:
> I agree with Jose, the think we need is just the ability to add objects
> from script... why instad do a simple function that create new parts? maybe
> taken from another group in the same file, and then do som
On Thu, 12 Jun 2008 14:16:27 -0400 Jose Gonzalez <[EMAIL PROTECTED]> babbled:
> H...
>
> Ok, let's back-up a minute here and let me ask you this: Why not
> start by first having a more or less extensive set of embryo bindings
>
- "Jose Gonzalez" <[EMAIL PROTECTED]> ha scritto:
> Carsten wrote:
>
> > Damn you Toma! damn you all to hell! :) You're forcing my hand. Stop
> offending
> > me with pushing edje and the script in there to do games! rgh!
> evil
> > bugger! :):):) (you're an aussie so you'll grasp the ton
Carsten wrote:
> Damn you Toma! damn you all to hell! :) You're forcing my hand. Stop offending
> me with pushing edje and the script in there to do games! rgh! evil
> bugger! :):):) (you're an aussie so you'll grasp the tone).
>
> Anyway... since you force me, I have made a start of what i
On Thu, Jun 12, 2008 at 2:24 AM, The Rasterman Carsten Haitzler
<[EMAIL PROTECTED]> wrote:
> Damn you Toma! damn you all to hell! :) You're forcing my hand. Stop offending
> me with pushing edje and the script in there to do games! rgh! evil
> bugger! :):):) (you're an aussie so you'll grasp th
Damn you Toma! damn you all to hell! :) You're forcing my hand. Stop offending
me with pushing edje and the script in there to do games! rgh! evil
bugger! :):):) (you're an aussie so you'll grasp the tone).
Anyway... since you force me, I have made a start of what i call "script only
edje obje
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