Re: [E-devel] Wayland and subsurfaces

2013-10-06 Thread Rafael Antognolli
On Sun, Oct 6, 2013 at 9:04 AM, Chris Michael wrote: > On 10/06/13 06:11, Cedric BAIL wrote: >> On Sat, Oct 5, 2013 at 12:05 AM, Rafael Antognolli >> wrote: >>> Example usage of what I have just committed (fixes and improvements >>> for Evas_Video_Surface, and added Ecore_Wl_Subsurf) here: >>> >

Re: [E-devel] Wayland and subsurfaces

2013-10-06 Thread Rafael Antognolli
On Sun, Oct 6, 2013 at 2:11 AM, Cedric BAIL wrote: > On Sat, Oct 5, 2013 at 12:05 AM, Rafael Antognolli > wrote: >> Example usage of what I have just committed (fixes and improvements >> for Evas_Video_Surface, and added Ecore_Wl_Subsurf) here: >> >> https://github.com/antognolli/buffer_object >

Re: [E-devel] Wayland and subsurfaces

2013-10-06 Thread Chris Michael
On 10/06/13 06:11, Cedric BAIL wrote: > On Sat, Oct 5, 2013 at 12:05 AM, Rafael Antognolli > wrote: >> Example usage of what I have just committed (fixes and improvements >> for Evas_Video_Surface, and added Ecore_Wl_Subsurf) here: >> >> https://github.com/antognolli/buffer_object >> >> This is a

Re: [E-devel] Wayland and subsurfaces

2013-10-05 Thread Cedric BAIL
On Sat, Oct 5, 2013 at 12:05 AM, Rafael Antognolli wrote: > Example usage of what I have just committed (fixes and improvements > for Evas_Video_Surface, and added Ecore_Wl_Subsurf) here: > > https://github.com/antognolli/buffer_object > > This is a helper, or a skeleton, for creating and setting

Re: [E-devel] Wayland and subsurfaces

2013-10-04 Thread Rafael Antognolli
Example usage of what I have just committed (fixes and improvements for Evas_Video_Surface, and added Ecore_Wl_Subsurf) here: https://github.com/antognolli/buffer_object This is a helper, or a skeleton, for creating and setting up the image object that would be used with the buffers. It can be ma

Re: [E-devel] Wayland and subsurfaces

2013-09-23 Thread Rafael Antognolli
Hey Raster, I added some code to do what you proposed, but it ended up kind of hackish IMHO. That was using the native surface API. The problem is that subsurfaces are handled the same way as surfaces, thus their handling code should belong to ecore_wl (similarly to X windows code belonging to ec

Re: [E-devel] Wayland and subsurfaces

2013-08-07 Thread The Rasterman
On Wed, 7 Aug 2013 16:32:53 -0300 Rafael Antognolli said: > Hey guys, > > I'm trying to add Wayland's subsurfaces support to EFL, but not sure > about how to expose it. > > Actually, I'm not even sure if we should expose it or not. The only > similar thing that I saw so far was the video overla

Re: [E-devel] Wayland and subsurfaces

2013-08-07 Thread Rafael Antognolli
BTW, more info here, where it's well explained: http://lists.freedesktop.org/archives/wayland-devel/2012-December/006623.html On Wed, Aug 7, 2013 at 4:32 PM, Rafael Antognolli wrote: > Hey guys, > > I'm trying to add Wayland's subsurfaces support to EFL, but not sure > about how to expose it. >

[E-devel] Wayland and subsurfaces

2013-08-07 Thread Rafael Antognolli
Hey guys, I'm trying to add Wayland's subsurfaces support to EFL, but not sure about how to expose it. Actually, I'm not even sure if we should expose it or not. The only similar thing that I saw so far was the video overlay stuff, which I don't know exactly if it's the same thing. If not, what