Hi,
On Sat, Jan 17, 2009 at 8:59 PM, Veli Ogla Sungutay
wrote:
> No Vincent says you can use the OpenGL hardware acceleration for *2d*.
>
Ok.
> Evas doesn't do 3D. Evas doesn't have the z coordinate. We can however fake
> 3D with perspective and we need a Transformation Matrix for
> rotation/s
No Vincent says you can use the OpenGL hardware acceleration for *2d*.
Evas doesn't do 3D. Evas doesn't have the z coordinate. We can however fake
3D with perspective and we need a Transformation Matrix for
rotation/scale/translation.
In your Evas.h look for evas_transform_*. But they're not im
On Fri, 2009-01-16 at 18:10 +0100, Vincent Torri wrote:
> no possible 3d (for now ?). We can use open gl hardware acceleration
> for
> the 2d.
So if i enabled the gl support while compiling EFL and install required
libraries may i have 3D abilities while using EFL? Dont forget that i am
using Dir
On Fri, 2009-01-16 at 18:00 +0200, Veli Ogla Sungutay wrote:
> Hi Oguz,
>
> Evas doesn't have a Matrix Class so 3D is out of the question unless
> you use image sequences.
> If you look at Evas.h you can see the matrix routines though, Gustavo
> had told me that they will be implemented in the fu
Hey
> I have been reading and trying EFL and its docs. I tried some
> animations, wrote some simple EDC files, played with them from C code,
> checked Embryo. My aim is to make windows effects like in this movie:
> http://dist.trolltech.com/video/qtembedded44video.mov ()
>
> It is done via qt-emb
Hi,
I have been reading and trying EFL and its docs. I tried some
animations, wrote some simple EDC files, played with them from C code,
checked Embryo. My aim is to make windows effects like in this movie:
http://dist.trolltech.com/video/qtembedded44video.mov ()
It is done via qt-embedded and i