On Thu, 17 Jan 2013 20:34:40 -0200 Ulisses Furquim
said:
> Hi Raster,
>
> On Thu, Jan 17, 2013 at 11:13 AM, Ulisses Furquim
> wrote:
> > Hi Raster,
> >
> > We'll debug this. And yes, it should be scalecache and its pruning.
>
> Just sent a patch to fix these segmentation faults. It did fix for
Hi Raster,
On Thu, Jan 17, 2013 at 11:13 AM, Ulisses Furquim
wrote:
> Hi Raster,
>
> We'll debug this. And yes, it should be scalecache and its pruning.
Just sent a patch to fix these segmentation faults. It did fix for us
and we cannot reproduce anymore here. Please let us know in case you
hit
Hi Raster,
We'll debug this. And yes, it should be scalecache and its pruning.
-- Ulisses
On Thu, Jan 17, 2013 at 9:09 AM, Carsten Haitzler wrote:
> so now.. i get these random "hard to reproduce" crashes with async render. i'm
> certain its scalecache related.
>
> here is what i see now. 1. cl
so now.. i get these random "hard to reproduce" crashes with async render. i'm
certain its scalecache related.
here is what i see now. 1. clipouts and all scalecache decisions are made in
the "main loop" before async thread. this means the scalecache logic that was
built for running inline will ge