Re: [E-devel] async render + scalecache.. new segv fun

2013-01-17 Thread The Rasterman
On Thu, 17 Jan 2013 20:34:40 -0200 Ulisses Furquim said: > Hi Raster, > > On Thu, Jan 17, 2013 at 11:13 AM, Ulisses Furquim > wrote: > > Hi Raster, > > > > We'll debug this. And yes, it should be scalecache and its pruning. > > Just sent a patch to fix these segmentation faults. It did fix for

Re: [E-devel] async render + scalecache.. new segv fun

2013-01-17 Thread Ulisses Furquim
Hi Raster, On Thu, Jan 17, 2013 at 11:13 AM, Ulisses Furquim wrote: > Hi Raster, > > We'll debug this. And yes, it should be scalecache and its pruning. Just sent a patch to fix these segmentation faults. It did fix for us and we cannot reproduce anymore here. Please let us know in case you hit

Re: [E-devel] async render + scalecache.. new segv fun

2013-01-17 Thread Ulisses Furquim
Hi Raster, We'll debug this. And yes, it should be scalecache and its pruning. -- Ulisses On Thu, Jan 17, 2013 at 9:09 AM, Carsten Haitzler wrote: > so now.. i get these random "hard to reproduce" crashes with async render. i'm > certain its scalecache related. > > here is what i see now. 1. cl

[E-devel] async render + scalecache.. new segv fun

2013-01-17 Thread The Rasterman
so now.. i get these random "hard to reproduce" crashes with async render. i'm certain its scalecache related. here is what i see now. 1. clipouts and all scalecache decisions are made in the "main loop" before async thread. this means the scalecache logic that was built for running inline will ge