Re: [E-devel] evas tearing / vsync

2005-04-15 Thread Simon Poole
Carsten Haitzler (The Rasterman) wrote: the only way to do this is literally use hardware double buffering and flip buffers - but this violates the first law of "assume the buffer was as we left it" because it isnt - as u swap buffers your "rendering" changes to the new backbuf

Re: [E-devel] evas tearing / vsync

2005-04-15 Thread The Rasterman
On Fri, 15 Apr 2005 11:50:09 +0100 Simon Poole [EMAIL PROTECTED] babbled: Carsten Haitzler (The Rasterman) wrote: the only way to do this is literally use hardware double buffering and flip buffers - but this violates the first law of "assume the buffer was as we left it"

Re: [E-devel] evas tearing / vsync

2005-04-14 Thread The Rasterman
On Thu, 14 Apr 2005 15:03:40 +0100 Simon Poole [EMAIL PROTECTED] babbled: I'm just starting to play with Evas and Ecore and have done myself a little hello world bouncing box (using an ecore timer to move an evas rectangle object around the screen). I am seeing some