Carsten Haitzler (The Rasterman) wrote:
the only way to do this is literally use hardware double buffering and flip
buffers - but this violates the first law of "assume the buffer was as we
left it" because it isnt - as u swap buffers your "rendering" changes to the
new backbuf
On Fri, 15 Apr 2005 11:50:09 +0100 Simon Poole [EMAIL PROTECTED] babbled:
Carsten Haitzler (The Rasterman) wrote:
the only way to do this is literally use hardware double buffering and flip
buffers - but this violates the first law of "assume the buffer was as we
left it"
On Thu, 14 Apr 2005 15:03:40 +0100 Simon Poole [EMAIL PROTECTED] babbled:
I'm just starting to play with Evas and Ecore and have done myself a
little hello world bouncing box (using an ecore timer to move an evas
rectangle object around the screen).
I am seeing some