Original Message-
> > From: "Cedric BAIL"
> > To: "Enlightenment developer list"<
> > enlightenment-devel@lists.sourceforge.net>;
> > Cc:
> > Sent: 2014-05-26 (월) 22:31:27
> > Subject: Re: [E-devel] evas_3d_utils.h should be public.
> computation in efl/app.
>
>
> -Regards, Hermet-
>
> -Original Message-
> From: "Cedric BAIL"
> To: "Enlightenment developer list"<
> enlightenment-devel@lists.sourceforge.net>;
> Cc:
> Sent: 2014-05-26 (월)
-
-Original Message-
From: "Cedric BAIL"
To: "Enlightenment developer list";
Cc:
Sent: 2014-05-26 (월) 22:31:27
Subject: Re: [E-devel] evas_3d_utils.h should be public.
On Mon, May 26, 2014 at 7:13 AM, David Seikel @gmail.com> wrote:
> On Mon, 26 May 2014 13:44:4
On Mon, May 26, 2014 at 7:13 AM, David Seikel wrote:
> On Mon, 26 May 2014 13:44:49 +0900 (KST) ChunEon Park
> wrote:
>> Agree your opinion.
>> and let them in Eina Math?
>
> I don't see anything called Eina math, but that sounds like a logical
> place, even if we have to create it.
Would make s
ot;
> To: ;
> Cc:
> Sent: 2014-05-24 (토) 13:00:58
> Subject: Re: [E-devel] evas_3d_utils.h should be public.
>
> On Sat, 24 May 2014 05:56:58 +0200 Cedric BAIL @free.fr>
> wrote:
>
> > Hello,
> >
> > On Sat, May 24, 2014 at 3:05 AM, David Seik
Agree your opinion.
and let them in Eina Math?
-Regards, Hermet-
-Original Message-
From: "David Seikel"
To: ;
Cc:
Sent: 2014-05-24 (토) 13:00:58
Subject: Re: [E-devel] evas_3d_utils.h should be public.
On Sat, 24 May 2014 05:56:58 +0
On Sat, 24 May 2014 05:56:58 +0200 Cedric BAIL
wrote:
> Hello,
>
> On Sat, May 24, 2014 at 3:05 AM, David Seikel
> wrote:
> > On Sat, 24 May 2014 10:45:53 +1000 David Seikel
> > wrote:
> >> Users of Evas_3D have to deal with matrices, quaternions, and
> >> vectors just like internal Evas_3D li
Hello,
On Sat, May 24, 2014 at 3:05 AM, David Seikel wrote:
> On Sat, 24 May 2014 10:45:53 +1000 David Seikel
> wrote:
>> Users of Evas_3D have to deal with matrices, quaternions, and vectors
>> just like internal Evas_3D library code, especially since user code
>> needs to figure out things lik
On Sat, 24 May 2014 10:45:53 +1000 David Seikel
wrote:
> Users of Evas_3D have to deal with matrices, quaternions, and vectors
> just like internal Evas_3D library code, especially since user code
> needs to figure out things like quaternion maths to move cameras and
> rotate objects. So why is
Users of Evas_3D have to deal with matrices, quaternions, and vectors
just like internal Evas_3D library code, especially since user code
needs to figure out things like quaternion maths to move cameras and
rotate objects. So why is evas_3d_utils.h private? Right now I have
to copy it to my proje
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