Re: [E-devel] evas_3d_utils.h should be public.

2014-05-26 Thread David Seikel
Original Message- > > From: "Cedric BAIL" > > To: "Enlightenment developer list"< > > enlightenment-devel@lists.sourceforge.net>; > > Cc: > > Sent: 2014-05-26 (월) 22:31:27 > > Subject: Re: [E-devel] evas_3d_utils.h should be public.

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-26 Thread Sung W. Park
> computation in efl/app. > > > -Regards, Hermet- > > -Original Message- > From: "Cedric BAIL" > To: "Enlightenment developer list"< > enlightenment-devel@lists.sourceforge.net>; > Cc: > Sent: 2014-05-26 (월)

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-26 Thread ChunEon Park
- -Original Message- From: "Cedric BAIL" To: "Enlightenment developer list"; Cc: Sent: 2014-05-26 (월) 22:31:27 Subject: Re: [E-devel] evas_3d_utils.h should be public. On Mon, May 26, 2014 at 7:13 AM, David Seikel @gmail.com> wrote: > On Mon, 26 May 2014 13:44:4

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-26 Thread Cedric BAIL
On Mon, May 26, 2014 at 7:13 AM, David Seikel wrote: > On Mon, 26 May 2014 13:44:49 +0900 (KST) ChunEon Park > wrote: >> Agree your opinion. >> and let them in Eina Math? > > I don't see anything called Eina math, but that sounds like a logical > place, even if we have to create it. Would make s

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-25 Thread David Seikel
ot; > To: ; > Cc: > Sent: 2014-05-24 (토) 13:00:58 > Subject: Re: [E-devel] evas_3d_utils.h should be public. > > On Sat, 24 May 2014 05:56:58 +0200 Cedric BAIL @free.fr> > wrote: > > > Hello, > > > > On Sat, May 24, 2014 at 3:05 AM, David Seik

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-25 Thread ChunEon Park
Agree your opinion. and let them in Eina Math? -Regards, Hermet- -Original Message- From: "David Seikel" To: ; Cc: Sent: 2014-05-24 (토) 13:00:58 Subject: Re: [E-devel] evas_3d_utils.h should be public. On Sat, 24 May 2014 05:56:58 +0

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-23 Thread David Seikel
On Sat, 24 May 2014 05:56:58 +0200 Cedric BAIL wrote: > Hello, > > On Sat, May 24, 2014 at 3:05 AM, David Seikel > wrote: > > On Sat, 24 May 2014 10:45:53 +1000 David Seikel > > wrote: > >> Users of Evas_3D have to deal with matrices, quaternions, and > >> vectors just like internal Evas_3D li

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-23 Thread Cedric BAIL
Hello, On Sat, May 24, 2014 at 3:05 AM, David Seikel wrote: > On Sat, 24 May 2014 10:45:53 +1000 David Seikel > wrote: >> Users of Evas_3D have to deal with matrices, quaternions, and vectors >> just like internal Evas_3D library code, especially since user code >> needs to figure out things lik

Re: [E-devel] evas_3d_utils.h should be public.

2014-05-23 Thread David Seikel
On Sat, 24 May 2014 10:45:53 +1000 David Seikel wrote: > Users of Evas_3D have to deal with matrices, quaternions, and vectors > just like internal Evas_3D library code, especially since user code > needs to figure out things like quaternion maths to move cameras and > rotate objects. So why is

[E-devel] evas_3d_utils.h should be public.

2014-05-23 Thread David Seikel
Users of Evas_3D have to deal with matrices, quaternions, and vectors just like internal Evas_3D library code, especially since user code needs to figure out things like quaternion maths to move cameras and rotate objects. So why is evas_3d_utils.h private? Right now I have to copy it to my proje