Re: [E-devel] how to update windows/canvas within ecore's mainloop?

2011-01-05 Thread The Rasterman
On Sat, 1 Jan 2011 14:16:47 +0100 Michael Taubert mich...@arachnodroid.de said: Hi all! I'm trying to draw an evas text object within an ecore_evas_gl_x11_new(). As stated in the Evas/Ecore docs, there should be no need to update it manually, except for updating the content within an

Re: [E-devel] how to update windows/canvas within ecore's mainloop?

2011-01-05 Thread Michael Taubert
Am 05.01.2011 um 08:31 schrieb Carsten Haitzler (The Rasterman): On Sat, 1 Jan 2011 14:16:47 +0100 Michael Taubert mich...@arachnodroid.de said: Hi all! I'm trying to draw an evas text object within an ecore_evas_gl_x11_new(). As stated in the Evas/Ecore docs, there should be no need

Re: [E-devel] how to update windows/canvas within ecore's mainloop?

2011-01-05 Thread The Rasterman
On Wed, 5 Jan 2011 09:41:51 +0100 Michael Taubert mich...@arachnodroid.de said: Am 05.01.2011 um 08:31 schrieb Carsten Haitzler (The Rasterman): On Sat, 1 Jan 2011 14:16:47 +0100 Michael Taubert mich...@arachnodroid.de said: Hi all! I'm trying to draw an evas text object within

[E-devel] how to update windows/canvas within ecore's mainloop?

2011-01-01 Thread Michael Taubert
Hi all! I'm trying to draw an evas text object within an ecore_evas_gl_x11_new(). As stated in the Evas/Ecore docs, there should be no need to update it manually, except for updating the content within an animator. My assumption was this: - Init of ecore, evas, ecore_evas, ecore_x - Create an