jpeg pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=ce5a91241966fd2717300be09529e9d017b64c35
commit ce5a91241966fd2717300be09529e9d017b64c35 Author: Dmytro Dadyka <d.dad...@samsung.com> Date: Tue Mar 24 10:06:25 2015 -0700 [Evas: Evas_3D] Fix shader code for using with GL_ES Summary: GL_ES variables precision added. Reviewers: cedric, jpeg Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2234 --- .../gl_common/shader_3d/evas_gl_3d_shaders.x | 80 ++++++++++++++++++++++ .../evas/engines/gl_common/shader_3d/include.shd | 6 ++ 2 files changed, 86 insertions(+) diff --git a/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x b/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x index c4d328a..fde35e8 100644 --- a/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x +++ b/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x @@ -2,6 +2,11 @@ * See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */ static const char const vertex_color_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "varying vec4 vColor;\n" "#ifdef VERTEX_POSITION\n" @@ -41,6 +46,11 @@ static const char const vertex_color_vert_glsl[] = "}\n"; static const char const vertex_color_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "varying vec4 vColor;\n" "#ifdef FOG_ENABLED\n" "uniform float uFogFactor;\n" @@ -58,6 +68,11 @@ static const char const vertex_color_frag_glsl[] = "}\n"; static const char const diffuse_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "#ifdef VERTEX_POSITION\n" "attribute vec4 aPosition0;\n" @@ -99,6 +114,11 @@ static const char const diffuse_vert_glsl[] = "}\n"; static const char const diffuse_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "#ifdef NEED_TEX_COORD\n" "varying vec2 vTexCoord;\n" "#endif //TEX_COORD\n" @@ -137,6 +157,11 @@ static const char const diffuse_frag_glsl[] = "}\n"; static const char const flat_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "uniform mat3 uMatrixNormal;\n" "uniform mat4 uMatrixModelview;\n" @@ -260,6 +285,11 @@ static const char const flat_vert_glsl[] = "}\n"; static const char const flat_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "varying vec2 vFactor;\n" "#ifdef NEED_TEX_COORD\n" "varying vec2 vTexCoord;\n" @@ -408,6 +438,11 @@ static const char const flat_frag_glsl[] = "}\n"; static const char const phong_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "uniform mat3 uMatrixNormal;\n" "uniform mat4 uMatrixModelview;\n" @@ -499,6 +534,11 @@ static const char const phong_vert_glsl[] = "}\n"; static const char const phong_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "varying vec3 vLightVector;\n" "varying vec3 vLightHalfVector;\n" "varying vec3 vNormal;\n" @@ -684,6 +724,11 @@ static const char const phong_frag_glsl[] = "}\n"; static const char const normal_map_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "uniform mat3 uMatrixNormal;\n" "uniform mat4 uMatrixModelview;\n" @@ -832,6 +877,11 @@ static const char const normal_map_vert_glsl[] = "}\n"; static const char const normal_map_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "varying vec3 vLightVector;\n" "varying vec3 vLightHalfVector;\n" "uniform sampler2D uTextureNormal0;\n" @@ -1050,6 +1100,11 @@ static const char const normal_map_frag_glsl[] = "}\n"; static const char const shadow_map_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "#ifdef VERTEX_POSITION\n" "attribute vec4 aPosition0;\n" @@ -1095,6 +1150,11 @@ static const char const shadow_map_vert_glsl[] = "}\n"; static const char const shadow_map_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "#ifdef ALPHA_TEST_ENABLED\n" "#ifdef NEED_TEX_COORD\n" "varying vec2 vTexCoord;\n" @@ -1127,6 +1187,11 @@ static const char const shadow_map_frag_glsl[] = "}\n"; static const char const color_pick_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "#ifdef VERTEX_POSITION\n" "attribute vec4 aPosition0;\n" @@ -1150,6 +1215,11 @@ static const char const color_pick_vert_glsl[] = "}\n"; static const char const color_pick_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform float uColorPick;\n" "void main()\n" "{\n" @@ -1157,6 +1227,11 @@ static const char const color_pick_frag_glsl[] = "}\n"; static const char const parallax_occlusion_vert_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "uniform mat4 uMatrixMvp;\n" "uniform mat3 uMatrixNormal;\n" "uniform mat4 uMatrixModelview;\n" @@ -1275,6 +1350,11 @@ static const char const parallax_occlusion_vert_glsl[] = "}\n"; static const char const parallax_occlusion_frag_glsl[] = + "#ifdef GL_ES\n" + "precision mediump float;\n" + "precision mediump int;\n" + "precision lowp sampler2D;\n" + "#endif\n" "varying vec3 vLightVector;\n" "varying vec3 vLightHalfVector;\n" "uniform sampler2D uTextureNormal0;\n" diff --git a/src/modules/evas/engines/gl_common/shader_3d/include.shd b/src/modules/evas/engines/gl_common/shader_3d/include.shd index 568c004..f65bb96 100644 --- a/src/modules/evas/engines/gl_common/shader_3d/include.shd +++ b/src/modules/evas/engines/gl_common/shader_3d/include.shd @@ -1,3 +1,9 @@ +`#ifdef GL_ES +precision mediump float; +precision mediump int; +precision lowp sampler2D; +#endif' + define(`FRAGMENT_SHADER_USE_TEX_COORD',` #ifdef NEED_TEX_COORD varying vec2 vTexCoord; --