jpeg pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=68e6e46015ebd3b52fd360e532a635e133a364bf
commit 68e6e46015ebd3b52fd360e532a635e133a364bf Author: Jean-Philippe Andre <jp.an...@samsung.com> Date: Fri Dec 9 10:48:35 2016 +0900 evas: Fix compilation after @cedric's "fix" Don't forget git add! --- src/Makefile_Evas.am | 3 + .../engines/gl_generic/Evas_Engine_GL_Shared.h | 80 ++++++++++++++++++++++ .../software_generic/Evas_Engine_Software_Shared.h | 15 ++++ 3 files changed, 98 insertions(+) diff --git a/src/Makefile_Evas.am b/src/Makefile_Evas.am index 0bbe6a6..8b8186b 100644 --- a/src/Makefile_Evas.am +++ b/src/Makefile_Evas.am @@ -636,6 +636,7 @@ if EVAS_STATIC_BUILD_SOFTWARE_GENERIC lib_evas_libevas_la_SOURCES += \ modules/evas/engines/software_generic/evas_engine.c \ modules/evas/engines/software_generic/Evas_Engine_Software_Generic.h \ +modules/evas/engines/software_generic/Evas_Engine_Software_Shared.h \ modules/evas/engines/software_generic/evas_native_tbm.c \ modules/evas/engines/software_generic/evas_native_dmabuf.c \ modules/evas/engines/software_generic/evas_ector_software_buffer.c \ @@ -654,6 +655,7 @@ $(install_enginesoftwaregenericpkgLTLIBRARIES): install-libLTLIBRARIES modules_evas_engines_software_generic_module_la_SOURCES = \ modules/evas/engines/software_generic/evas_engine.c \ modules/evas/engines/software_generic/Evas_Engine_Software_Generic.h \ +modules/evas/engines/software_generic/Evas_Engine_Software_Shared.h \ modules/evas/engines/software_generic/evas_native_tbm.c \ modules/evas/engines/software_generic/evas_native_dmabuf.c \ modules/evas/engines/software_generic/evas_ector_software_buffer.c \ @@ -827,6 +829,7 @@ modules/evas/engines/gl_common/evas_gl_3d_shader.c: modules/evas/engines/gl_comm GL_GENERIC_SOURCES = \ modules/evas/engines/gl_generic/evas_engine.c \ modules/evas/engines/gl_generic/Evas_Engine_GL_Generic.h \ +modules/evas/engines/gl_generic/Evas_Engine_GL_Shared.h \ modules/evas/engines/gl_generic/evas_ector_gl_buffer.c \ modules/evas/engines/gl_generic/evas_ector_gl_image_buffer.c \ modules/evas/engines/gl_generic/evas_ector_gl_rgbaimage_buffer.c \ diff --git a/src/modules/evas/engines/gl_generic/Evas_Engine_GL_Shared.h b/src/modules/evas/engines/gl_generic/Evas_Engine_GL_Shared.h new file mode 100644 index 0000000..90b7a1d --- /dev/null +++ b/src/modules/evas/engines/gl_generic/Evas_Engine_GL_Shared.h @@ -0,0 +1,80 @@ +#ifndef EVAS_ENGINE_GL_SHARED_H +#define EVAS_ENGINE_GL_SHARED_H + +#include "../software_generic/Evas_Engine_Software_Shared.h" + +typedef enum _Evas_Engine_Info_Gl_Swap_Mode +{ + EVAS_ENGINE_GL_SWAP_MODE_AUTO = 0, + EVAS_ENGINE_GL_SWAP_MODE_FULL = 1, + EVAS_ENGINE_GL_SWAP_MODE_COPY = 2, + EVAS_ENGINE_GL_SWAP_MODE_DOUBLE = 3, + EVAS_ENGINE_GL_SWAP_MODE_TRIPLE = 4, + EVAS_ENGINE_GL_SWAP_MODE_QUADRUPLE = 5 +} Evas_Engine_Info_Gl_Swap_Mode; + +static inline Render_Engine_Swap_Mode +evas_render_engine_gl_swap_mode_get(Evas_Engine_Info_Gl_Swap_Mode info_swap_mode) +{ + Render_Engine_Swap_Mode swap_mode = MODE_FULL; + const char *s; + + s = getenv("EVAS_GL_SWAP_MODE"); + if (s) + { + if ((!strcasecmp(s, "full")) || (!strcasecmp(s, "f"))) + swap_mode = MODE_FULL; + else if ((!strcasecmp(s, "copy")) || (!strcasecmp(s, "c"))) + swap_mode = MODE_COPY; + else if ((!strcasecmp(s, "double")) || + (!strcasecmp(s, "d")) || (!strcasecmp(s, "2"))) + swap_mode = MODE_DOUBLE; + else if ((!strcasecmp(s, "triple")) || + (!strcasecmp(s, "t")) || (!strcasecmp(s, "3"))) + swap_mode = MODE_TRIPLE; + else if ((!strcasecmp(s, "quadruple")) || + (!strcasecmp(s, "q")) || (!strcasecmp(s, "4"))) + swap_mode = MODE_QUADRUPLE; + } + else + { +// in most gl implementations - egl and glx here that we care about the TEND +// to either swap or copy backbuffer and front buffer, but strictly that is +// not true. technically backbuffer content is totally undefined after a swap +// and thus you MUST re-render all of it, thus MODE_FULL + swap_mode = MODE_FULL; +// BUT... reality is that lmost every implementation copies or swaps so +// triple buffer mode can be used as it is a superset of double buffer and +// copy (though using those explicitly is more efficient). so let's play with +// triple buffer mdoe as a default and see. +// re->mode = MODE_TRIPLE; +// XXX: note - the above seems to break on some older intel chipsets and +// drivers. it seems we CANT depend on backbuffer staying around. bugger! + switch (info_swap_mode) + { + case EVAS_ENGINE_GL_SWAP_MODE_FULL: + swap_mode = MODE_FULL; + break; + case EVAS_ENGINE_GL_SWAP_MODE_COPY: + swap_mode = MODE_COPY; + break; + case EVAS_ENGINE_GL_SWAP_MODE_DOUBLE: + swap_mode = MODE_DOUBLE; + break; + case EVAS_ENGINE_GL_SWAP_MODE_TRIPLE: + swap_mode = MODE_TRIPLE; + break; + case EVAS_ENGINE_GL_SWAP_MODE_QUADRUPLE: + swap_mode = MODE_QUADRUPLE; + break; + default: + swap_mode = MODE_AUTO; + break; + } + } + + return swap_mode; +} + +#endif + diff --git a/src/modules/evas/engines/software_generic/Evas_Engine_Software_Shared.h b/src/modules/evas/engines/software_generic/Evas_Engine_Software_Shared.h new file mode 100644 index 0000000..4bb64cf --- /dev/null +++ b/src/modules/evas/engines/software_generic/Evas_Engine_Software_Shared.h @@ -0,0 +1,15 @@ +#ifndef EVAS_ENGINE_SOFTWARE_SHARED_H +#define EVAS_ENGINE_SOFTWARE_SHARED_H + +typedef enum +{ + MODE_FULL, + MODE_COPY, + MODE_DOUBLE, + MODE_TRIPLE, + MODE_QUADRUPLE, + MODE_AUTO +} Render_Engine_Swap_Mode; + +#endif + --