raster pushed a commit to branch master.

http://git.enlightenment.org/core/elementary.git/commit/?id=22879fc1e709effb4be1c3a09f62ba217f2bb033

commit 22879fc1e709effb4be1c3a09f62ba217f2bb033
Author: Carsten Haitzler (Rasterman) <ras...@rasterman.com>
Date:   Sun Nov 17 10:04:26 2013 +0900

    test - unify glsl formatting to match glview gears example
---
 src/bin/test_glview_simple.c | 22 +++++++++++-----------
 1 file changed, 11 insertions(+), 11 deletions(-)

diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c
index fb976f0..6047b9b 100644
--- a/src/bin/test_glview_simple.c
+++ b/src/bin/test_glview_simple.c
@@ -63,20 +63,20 @@ init_shaders(GLData *gld)
 {
    Evas_GL_API *gl = gld->glapi;
    GLbyte vShaderStr[] =
-      "attribute vec4 vPosition;    \n"
-      "void main()                  \n"
-      "{                            \n"
-      "   gl_Position = vPosition;  \n"
-      "}                            \n";
+      "attribute vec4 vPosition;\n"
+      "void main()\n"
+      "{\n"
+      "   gl_Position = vPosition;\n"
+      "}\n";
 
    GLbyte fShaderStr[] =
-      "#ifdef GL_ES                                 \n"
-      "precision mediump float;                     \n"
-      "#endif                                       \n"
-      "void main()                                  \n"
-      "{                                            \n"
+      "#ifdef GL_ES\n"
+      "precision mediump float;\n"
+      "#endif\n"
+      "void main()\n"
+      "{\n"
       "  gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"
-      "}                                            \n";
+      "}\n";
 
    GLint linked;
 

-- 


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