jpeg pushed a commit to branch master.

http://git.enlightenment.org/core/elementary.git/commit/?id=3f4653de0aa7db255eb7f1eee23c7eeb23fa502a

commit 3f4653de0aa7db255eb7f1eee23c7eeb23fa502a
Author: Jean-Philippe Andre <jp.an...@samsung.com>
Date:   Tue Apr 7 15:03:19 2015 +0900

    elm_test: (GLView) reset accel_preference after win_add
    
    This might even make the application run with two different engines.
---
 src/bin/test_glview.c | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/src/bin/test_glview.c b/src/bin/test_glview.c
index 4f7c367..6a7dad9 100644
--- a/src/bin/test_glview.c
+++ b/src/bin/test_glview.c
@@ -617,19 +617,23 @@ test_glview(void *data EINA_UNUSED, Evas_Object *obj 
EINA_UNUSED, void *event_in
    Evas_Object *win, *bx, *bt, *gl, *lb;
    Ecore_Animator *ani;
    GLData *gld = NULL;
-
-   // since we want a depth buffer and direct rendering, we need the window
-   // itself to have a depth buffer
-   elm_config_accel_preference_set("gl:depth");
+   const char *accel;
 
    // alloc a data struct to hold our relevant gl info in
    if (!(gld = calloc(1, sizeof(GLData)))) return;
    gldata_init(gld);
 
+   // add a Z-depth buffer to the window and try to use GL
+   accel = elm_config_accel_preference_get();
+   elm_config_accel_preference_set("gl:depth");
+
    // new window - do the usual and give it a name, title and delete handler
    win = elm_win_util_standard_add("glview", "GLView");
    elm_win_autodel_set(win, EINA_TRUE);
 
+   // restore previous accel preference
+   elm_config_accel_preference_set(accel);
+
    bx = elm_box_add(win);
    evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
    elm_win_resize_object_add(win, bx);

-- 


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