jpeg pushed a commit to branch master. http://git.enlightenment.org/core/elementary.git/commit/?id=3f4653de0aa7db255eb7f1eee23c7eeb23fa502a
commit 3f4653de0aa7db255eb7f1eee23c7eeb23fa502a Author: Jean-Philippe Andre <jp.an...@samsung.com> Date: Tue Apr 7 15:03:19 2015 +0900 elm_test: (GLView) reset accel_preference after win_add This might even make the application run with two different engines. --- src/bin/test_glview.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/bin/test_glview.c b/src/bin/test_glview.c index 4f7c367..6a7dad9 100644 --- a/src/bin/test_glview.c +++ b/src/bin/test_glview.c @@ -617,19 +617,23 @@ test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_in Evas_Object *win, *bx, *bt, *gl, *lb; Ecore_Animator *ani; GLData *gld = NULL; - - // since we want a depth buffer and direct rendering, we need the window - // itself to have a depth buffer - elm_config_accel_preference_set("gl:depth"); + const char *accel; // alloc a data struct to hold our relevant gl info in if (!(gld = calloc(1, sizeof(GLData)))) return; gldata_init(gld); + // add a Z-depth buffer to the window and try to use GL + accel = elm_config_accel_preference_get(); + elm_config_accel_preference_set("gl:depth"); + // new window - do the usual and give it a name, title and delete handler win = elm_win_util_standard_add("glview", "GLView"); elm_win_autodel_set(win, EINA_TRUE); + // restore previous accel preference + elm_config_accel_preference_set(accel); + bx = elm_box_add(win); evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); elm_win_resize_object_add(win, bx); --