On Saturday 31 Mar 2012 13:08:16 Carsten Haitzler wrote:
> On Sat, 31 Mar 2012 12:58:36 +0100 Mick said:
> > Ahhh! Sorry, here it goes:
> > http://i.imgur.com/vWaF5.png?1
>
> aaah yeah. that's a side effect of fixing another bug a while back in the
> sw rendering engine with maps. i dont real
On Sat, 31 Mar 2012 12:58:36 +0100 Mick said:
> On Saturday 31 Mar 2012 12:29:16 Carsten Haitzler wrote:
> > On Sat, 31 Mar 2012 10:06:01 +0100 Mick said:
> > > I've noticed for a long time now that the hands in the clock seem to be
> > > jagged as shown in the attached screenshot.
> > >
> > >
On Saturday 31 Mar 2012 12:29:16 Carsten Haitzler wrote:
> On Sat, 31 Mar 2012 10:06:01 +0100 Mick said:
> > I've noticed for a long time now that the hands in the clock seem to be
> > jagged as shown in the attached screenshot.
> >
> > I seem to recall in the mist of time that they were once smo
On Sat, 31 Mar 2012 10:06:01 +0100 Mick said:
> I've noticed for a long time now that the hands in the clock seem to be
> jagged as shown in the attached screenshot.
>
> I seem to recall in the mist of time that they were once smooth. Not sure if
> this is something similar to anti-aliasing no
On 31/03/12 10:06, Mick wrote:
> I've noticed for a long time now that the hands in the clock seem to be jagged
> as shown in the attached screenshot.
>
> I seem to recall in the mist of time that they were once smooth. Not sure if
> this is something similar to anti-aliasing not working as intend
I've noticed for a long time now that the hands in the clock seem to be jagged
as shown in the attached screenshot.
I seem to recall in the mist of time that they were once smooth. Not sure if
this is something similar to anti-aliasing not working as intended, or a bad
setting on my systems.