On Sun, Jun 06, 2004 at 02:26:41AM -0500, John Carmack wrote:
> A tip: color code your individual engines, both on your simulator, and on
> the actual vehicle. When you have multiple connectors, wrap colored tape
> around both mating parts. Colors are a lot harder to misread than text or
> nu
On Mon, 7 Jun 2004 [EMAIL PROTECTED] wrote:
> ...Better still would be to keep both of the easy problems and
> get rid of the hard problems...
Unfortunately, since both of your ideas involve adding engines, they both
move John back to a hard engine problem that he's trying to avoid: making
multip
John:
In moving to jet vanes, you traded a (relatively) easy engine problem and a
hard control problem for a hard engine problem and a (relatively) easy
control problem. Better still would be to keep both of the easy problems and
get rid of the hard problems. I can see at least two ways of doin