Re: [ERPS] Flight Control update

2004-06-07 Thread Michael Wallis
On Sun, Jun 06, 2004 at 02:26:41AM -0500, John Carmack wrote: > A tip: color code your individual engines, both on your simulator, and on > the actual vehicle. When you have multiple connectors, wrap colored tape > around both mating parts. Colors are a lot harder to misread than text or > nu

Re: Multiple engines (was RE: [ERPS] Liquox)

2004-06-07 Thread Henry Spencer
On Mon, 7 Jun 2004 [EMAIL PROTECTED] wrote: > ...Better still would be to keep both of the easy problems and > get rid of the hard problems... Unfortunately, since both of your ideas involve adding engines, they both move John back to a hard engine problem that he's trying to avoid: making multip

Multiple engines (was RE: [ERPS] Liquox)

2004-06-07 Thread Roger.MARTINI
John: In moving to jet vanes, you traded a (relatively) easy engine problem and a hard control problem for a hard engine problem and a (relatively) easy control problem. Better still would be to keep both of the easy problems and get rid of the hard problems. I can see at least two ways of doin