Unitary evolution preserves information. It is only through
measurement by an observer that information can be created or
destroyed. Usually, the second law is interpreted as the destruction
of information (anyone observing a closed system will over time know
less information about the system), so
I've heard it said that the conservation of information can be described as
"you can always reconstruct the past from the present." Does this
description shed any light on this question?
Another thought is that this question assumes reductionism
and a closed system.
Tom
--~--~-
Saibal Mitra wrote:
>
>
>How would an observer know he is living in a universe in which information
>is lost? Information loss means that time evolution can map two different
>initial states to the same final state. The observer in the final state
>thus
>cannot know that information really has b
How would an observer know he is living in a universe in which information
is lost? Information loss means that time evolution can map two different
initial states to the same final state. The observer in the final state thus
cannot know that information really has been lost.
- Original Mes
Wei Dai wrote:
> If we consider our observable universe as a computation, it's rather
> atypical in that it doesn't seem to make use of the erase operation (or
> other any operation that irreversibly erases information). The second law of
> thermodynamics is a consequence of this. In order to f
It does seem a little confusing how to quantify information when the universe
itself is regarded as a computation.
Some flies buzzing around the horses may make a difference in the horse race.
If the flies are "erased," then that issue is settled, which seems to count as
a decrease of uncertai
If we consider our observable universe as a computation, it's rather
atypical in that it doesn't seem to make use of the erase operation (or
other any operation that irreversibly erases information). The second law of
thermodynamics is a consequence of this. In order to forget anything
(decrea
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