Nathan,
thanks for your reply. See below.
Nathan Hand writes:
> On Tue, Jan 16, 2001 at 12:58:16AM +0100, Svante Signell wrote:
> >
> > Q3A: OK, no problem, using libGL.so.1,2 from Mesa-3.4
> > HG2: OK
> > Heretic 2: OK after full screen patch 1.06a
> > sof-demo: OK
> > descent3-demo: not OK
>
> In what way is descent 3 not OK?
Back later on this one, problably same as for UT (SW fallbacks?).
>
> > ut(436): not OK. The introductory video 'never' finishes. Sound hacks
> > on and off and video runs at normal speed, the suddenly slows down,
> > normal speed again, slows down, creeps...<ESC>. Same when in game mode.
> > Since the Glide libraries in UT requires libglide.so.2 and this is not
> > supported in X4, this option is no alternative!?
>
> You can install both glide libraries, but you'll have to close X
> in order to use a glide application.
...
>
> > Please, anyone give me a hint how to proceed the tracking down the
> > causes of problems. More info on request.
>
> UT is just slow. But you can check the following...
>
> $ cd /home/nathanh/.loki/ut/System
> $ emacs UnrealTournament.ini
>
> In the section marked [Engine.Engine] make sure you have
>
> GameRenderDevice=SDLGLDrv.SDLGLRenderDevice
> WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice
> RenderDevice=SDLGLDrv.SDLGLRenderDevice
Yes, I have.
>
> In the section marked [SDLGLDrv.SDLGLRenderDevice] you need
>
> OpenGLLibName=/usr/lib/libGL.so.1
Yes, the same libGl.so.1.2 as for Q3A, see above, is used.
>
> Finally, make sure you're using 16bpp mode. Unreal Tournament is
> unbearably slow in 32bpp mode.
Yes, I'm using 16 bpp.
I don't beleive UT would be this slow. The driver seems to switch back
and forth between SW and HW mode?? The previous Glide+3.3.x solution on the
same computer was running at a reasonable speed, at least at
640x480x16bits. On another computer (2x450MHz) with a G400 DH no max,
I don't experience this problem: getting around 15 fps avg @800x600x16bit
for utbench.
/Svante