> What system are you running ? Is your system fully updated ?
>
> Jon
$ uname -a
Linux crunchbang 2.6.32-5-amd64 #1 SMP Thu Mar 22 17:26:33 UTC 2012
x86_64 GNU/Linux
$ gcc -v
Using built-in specs.
Target: x86_64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian
4.4.5-8' --
Thank you John! I'll look this up and I'll hopefully be able to figure it
out.
2012/12/7 John Benediktsson
> I suggest you look at the "game.loop" vocabulary (in addition to general
> opengl things).
>
> Joe Groff has some blogs about it, one of the first is here:
>
> http://duriansoftware.
Hi Damian,
Do you mean that left click on the buttons at the top of the listener, for
example, doesn't work?
On Fri, Dec 7, 2012 at 5:19 PM, Damian DobroczyĆski wrote:
> Hi list!
> I've just updated my Factor installation (from git repo) and found
> strange behavior. Left mouse button click cau
Hi list!
I've just updated my Factor installation (from git repo) and found
strange behavior. Left mouse button click causes no reaction at all.
Right button is ok (popup menu appears). All links and buttons reacts as
should while hovering but I cannot have the window to react on left
click. Somone
I suggest you look at the "game.loop" vocabulary (in addition to general
opengl things).
Joe Groff has some blogs about it, one of the first is here:
http://duriansoftware.com/joe/The-Factor-game-framework.html
These demos might be useful to look at:
IN: scratchpad "tetris" run
IN:
Hi,
I was wondering what was the best way to make simple 2D games with Factor.
I've been programming simple games in Python using either Pygame or Pyglet,
which is pretty easy and straightforward. Although, in Factor, I doesn't
appear to work the same way.
My questions are the following:
1. Whic
What system are you running ? Is your system fully updated ?
Jon
On Thu, Dec 6, 2012 at 11:25 PM, Leonard X wrote:
> Had factor running before. Recently downloaded it again.
>
> This time, got this ...
>
> $ ./factor
> ./factor: /lib/libc.so.6: version `GLIBC_2.14' not found (required by
> ./