Hi Slava,
The unit test is fixed. I know collisions are a bit weird, but at least the
basics work. I'll do some fine tuning to make it feel a bit better.
Alex
2008/5/10 Slava Pestov <[EMAIL PROTECTED]>:
>
>
> Hi Alex,
>
> Thanks for fixing the issue. Collision detection still seems a bit
> weird.
On May 9, 2008, at 3:32 AM, Alex Chapman wrote:
> Hi Slava,
>
> That issue should be fixed. I've made it bounce off walls just
> before it gets to them.
>
> Alex
Hi Alex,
Thanks for fixing the issue. Collision detection still seems a bit
weird. Also there's a failing unit test. Could you lo
Hi Slava,
That issue should be fixed. I've made it bounce off walls just before it
gets to them.
Alex
2008/5/9 Slava Pestov <[EMAIL PROTECTED]>:
> Hi Alex,
> It looks good. There is some kind of clipping issue if you get too close to
> the wall though.
>
> Slava
>
> On May 8, 2008, at 2:48 AM, A
Hi Alex,
It looks good. There is some kind of clipping issue if you get too
close to the wall though.
Slava
On May 8, 2008, at 2:48 AM, Alex Chapman wrote:
Hi All,
I've updated Jamshred a bit. It's now sort of playable as it has
collision detection between the player and the walls of th
Hi All,
I've updated Jamshred a bit. It's now sort of playable as it has collision
detection between the player and the walls of the tunnel. There are still a
few bugs though, including the occasional hang of factor on startup. To try
it, pull from git://factorcode.org/git/wrunt.git, then:
USE: jam