Re: [Factor-talk] jamshred updates

2008-05-11 Thread Alex Chapman
Hi Slava, The unit test is fixed. I know collisions are a bit weird, but at least the basics work. I'll do some fine tuning to make it feel a bit better. Alex 2008/5/10 Slava Pestov <[EMAIL PROTECTED]>: > > > Hi Alex, > > Thanks for fixing the issue. Collision detection still seems a bit > weird.

Re: [Factor-talk] jamshred updates

2008-05-09 Thread Slava Pestov
On May 9, 2008, at 3:32 AM, Alex Chapman wrote: > Hi Slava, > > That issue should be fixed. I've made it bounce off walls just > before it gets to them. > > Alex Hi Alex, Thanks for fixing the issue. Collision detection still seems a bit weird. Also there's a failing unit test. Could you lo

Re: [Factor-talk] jamshred updates

2008-05-09 Thread Alex Chapman
Hi Slava, That issue should be fixed. I've made it bounce off walls just before it gets to them. Alex 2008/5/9 Slava Pestov <[EMAIL PROTECTED]>: > Hi Alex, > It looks good. There is some kind of clipping issue if you get too close to > the wall though. > > Slava > > On May 8, 2008, at 2:48 AM, A

Re: [Factor-talk] jamshred updates

2008-05-08 Thread Slava Pestov
Hi Alex, It looks good. There is some kind of clipping issue if you get too close to the wall though. Slava On May 8, 2008, at 2:48 AM, Alex Chapman wrote: Hi All, I've updated Jamshred a bit. It's now sort of playable as it has collision detection between the player and the walls of th

[Factor-talk] jamshred updates

2008-05-08 Thread Alex Chapman
Hi All, I've updated Jamshred a bit. It's now sort of playable as it has collision detection between the player and the walls of the tunnel. There are still a few bugs though, including the occasional hang of factor on startup. To try it, pull from git://factorcode.org/git/wrunt.git, then: USE: jam