> Le 20 janv. 2019 à 12:38, Stefan Kersten a écrit :
>
> Hi Stéphane,
>
> On 17/01/2019 11:00, Stéphane Letz wrote:
>> You can start to experiment looking at this file :
>> https://github.com/grame-cncm/faust/blob/master-dev/tools/benchmark/dynamic-jack-gtk.cpp
>
> Thanks for the pointer!
>
Hi Stéphane,
On 17/01/2019 11:00, Stéphane Letz wrote:
> You can start to experiment looking at this file :
> https://github.com/grame-cncm/faust/blob/master-dev/tools/benchmark/dynamic-jack-gtk.cpp
Thanks for the pointer!
> - note that global memory (like when using the « waveform » primitive
You can start to experiment looking at this file :
https://github.com/grame-cncm/faust/blob/master-dev/tools/benchmark/dynamic-jack-gtk.cpp
- a custom memory manager is defined (malloc_memory_manager)
- is is then used with the line factory->setMemoryManager(&manager);
- DSP memory with be all
Hi Stéphane,
Sorry for the late reply, I hadn't seen your response before! Yes, the
memory manager interface should work perfectly for my application. Let
me know if I can help with the implementation or testing.
For now I'll focus on writing a Faust architecture file for my engine;
I'd like to g
Hi Stefan,
Preliminary work was started last year to allow a completely separated memory
manager to be used, look at the dsp_memory_manager class in dsp.h header file
as well as setMemoryManager/getMemoryManager method in the dsp_factory class
(see
https://github.com/grame-cncm/faust/blob/mast
Hi there!
After a long hiatus I'm picking up Faust again and I'd like to integrate
libfaust into an audio engine I wrote some time ago [1].
The engine allocates DSP instances in the audio thread (like e.g.
SuperCollider) but I noticed that llvm_dsp_factory::createDSPInstance()
and llvm_dsp::~llvm