>
> Hello Yann,
>
> Thanks a lot for the reply. I did go through the faust2android script, but
> as per my understanding it compiles the Faust objects to be used in the
> Android NDK natively. My existing sound engine is designed completely in
> libPd for Android, and hence I was looking for a sc
Orlarey Yann writes:
>
>
> Hi Abesh,
> If you install the git version there is a new faust2android script
> (in tools/faust2android) developed by Romain Michon at CCRMA.
> Cheers
> Yann
> Le 22/05/13 02:00, abesh thakur a écrit :
>
>
>
> Hello eve
Le 28 mai 2013 à 20:13, Marc Joliet a écrit :
> Oh, and a question: I don't suppose it's on purpose that UIGlue has no
> functions
> "addToggleButton", "addNumDisplay" and "addTextDisplay"?
>
> --
On purpose. Those are deprecated. Look at UI.h for the latest official C++
interface version,
Le 28 mai 2013 à 19:59, Marc Joliet a écrit :
> Am Mon, 27 May 2013 19:34:01 +0200
> schrieb Stéphane Letz :
>
>>
>> Le 27 mai 2013 à 18:35, Marc Joliet a écrit :
>>
>>> Am Mon, 27 May 2013 13:00:10 +0200
>>> schrieb Stéphane Letz :
>>>
Too fast…. The code is not finished…
H
Oh, and a question: I don't suppose it's on purpose that UIGlue has no functions
"addToggleButton", "addNumDisplay" and "addTextDisplay"?
--
Marc Joliet
--
"People who think they know everything really annoy those of us who know we
don't" - Bjarne Stroustrup
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Am Mon, 27 May 2013 19:34:01 +0200
schrieb Stéphane Letz :
>
> Le 27 mai 2013 à 18:35, Marc Joliet a écrit :
>
> > Am Mon, 27 May 2013 13:00:10 +0200
> > schrieb Stéphane Letz :
> >
> >> Too fast…. The code is not finished…
> >>
> >> Hold on…
> >
> > Right, I see you added the implementation
Am Sat, 11 May 2013 14:18:36 +0200
schrieb Stéphane Letz :
> >> So I believe that Clang *is* better at auto-vectorisation than GCC and has
> >> been
> >> for a while now, or are my observations too simplistic?
> >
> > Without looking precisely at the generated assembly code I would not be
> > s