Re: [Faudiostream-users] debug output

2017-03-07 Thread letz
OK : See https://github.com/grame-cncm/faust/commit/b3bdfb9c6ea37d36e23324522efd7697729832ab 1) I added a new explicit -dm (= debug messages) in faust2supercollider to explicitly activate debug messages in the generated plugin, separated forth -d parameter that keeps the intermediated created

Re: [Faudiostream-users] debug output

2017-03-07 Thread Florian Grond
Stéphane, not sure I can provide a patch (so far I have manually commented out the debug messages in the cpp files), but I tried to have a closer look to where the DEBUG messages come from. I guess a #define NDEBUG in supercollider.cpp might do the trick In the faust2supercollider script, ther

Re: [Faudiostream-users] debug output

2017-03-07 Thread Stéphane Letz
Would be great if this could be a compilation flag for faust2supercollider : Can you possibly provide a patch for that? Thanks. Stéphane > Le 7 mars 2017 à 21:47, Florian Grond a écrit : > > > Thanks, Stéphane, for the hint, for now, I just commented out the debug > settings in the C++

Re: [Faudiostream-users] debug output

2017-03-07 Thread Florian Grond
Thanks, Stéphane, for the hint, for now, I just commented out the debug settings in the C++ files. Would be great if this could be a compilation flag for faust2supercollider Best, Florian I also always need to change this line: SC1="/usr/local/include/SuperCollider/ so that the plugin_interfac

Re: [Faudiostream-users] debug output

2017-03-07 Thread Stéphane Letz
You may have to hack the faust2supercollider script, see how F2SC_DEBUG flag is used, and possibly play with DNDEBUG also. Stéphane > Le 7 mars 2017 à 18:50, Florian Grond a écrit : > > Dear list, > > I am currently trying to put together SC3plugins based on Faust. > When I compile the .dsp

[Faudiostream-users] debug output

2017-03-07 Thread Florian Grond
Dear list, I am currently trying to put together SC3plugins based on Faust. When I compile the .dsp files using the faust2supercollider script, all works fine. When I try to keep the .cpp file by using the -d flag so that I can later add the .cpp + .sc files to the SC3plugins repository and compi