Re: [Faudiostream-users] faust2unity parameter name length

2017-05-04 Thread Stéphane Letz
Could you send us a sample Xcode project that you’ve done yourself to compile on iOS? Thanks. Stéphane > Le 5 mai 2017 à 02:01, Juan Cristóbal Cerrillo a écrit > : > > Faust is running successfully in Unity iOS. > > It seems it would be desirable to have a script option that would compile a

Re: [Faudiostream-users] faust2unity parameter name length

2017-05-04 Thread Juan Cristóbal Cerrillo
Faust is running successfully in Unity iOS. It seems it would be desirable to have a script option that would compile a static library (needed for iOS) instead of the bundle. Just in case there is a wish list on the matter! All best, jc ---

Re: [Faudiostream-users] faust2unity parameter name length

2017-05-03 Thread Juan Cristóbal Cerrillo
I see. The generated plugin works perfectly on OSX. Any guidance as to what I need to do to get it working on iOS and Android? all best, jc > On May 3, 2017, at 1:03 PM, Yann Orlarey wrote: > > Hi, > > The names are limited to 16 bytes by Unity: > struct UnityAudioParameterDefinition > { >

Re: [Faudiostream-users] faust2unity parameter name length

2017-05-03 Thread Yann Orlarey
Hi, The names are limited to 16 bytes by Unity: struct UnityAudioParameterDefinition { char name[16]; // Display name on the GUI char unit[16]; // Scientific unit of parameter to be appended after the value in textboxes

Re: [Faudiostream-users] faust2unity parameter name length

2017-05-03 Thread Stéphane Letz
This 15 character limit is enforced in Unity Audio SDK (look at the Unity header file copied inside Faust tree architecture/faust/unity/AudioPluginInterface.h, line 243….) Nothing we can do at our level AFAICS… You should probably report the issue on some Unity developer channel. Stéphane >

[Faudiostream-users] faust2unity parameter name length

2017-05-03 Thread Juan Cristóbal Cerrillo
Hello, I’ve created a unity plugin with the faust2unity script. Everything works fine. Nevertheless, parameter names appear truncated at the 15 string character in Unity. One can always use shorter parameter names, but it would be nice if they could be longer (especially for complicated grap