Re: Crackling sound in games, pulseaudio CPU usage high (F10)

2008-12-09 Thread NM
On Tue, 09 Dec 2008 11:18:16 +0100, Christian Nolte wrote: Just for the record: These problems are being tracked in redhat bugzilla [Bug 473080] libpulse segfaults on invalidated **environ https://bugzilla.redhat.com/show_bug.cgi?id=473080 [Bug 471964] Choppy sound and

Re: Crackling sound in games, pulseaudio CPU usage high (F10)

2008-12-02 Thread NM
On Mon, 01 Dec 2008 22:31:33 +, NMONNET wrote: Thanks a lot, it seems to be working. ☺ Well actually I now get this filling up my messages: Dec 2 15:16:34 ws pulseaudio[30881]: module-alsa-sink.c: ALSA woke us up to write new data to the device, but there was actually nothing to write!

Crackling sound in games, pulseaudio CPU usage high (F10)

2008-12-01 Thread NM
Couldn't find info about this anywhere, but I have this really annoying problem, whereby in games, be they ETQW (full version) or games included in the stock Fedora distrib, have very bad sound quality. Lots of crackling. The CPU usage of pulseaudio shoots up to 20% (that's on a dual core

Re: Crackling sound in games, pulseaudio CPU usage high (F10)

2008-12-01 Thread NM
On Mon, 01 Dec 2008 17:04:14 +0100, Nigel Henry wrote: Do you have the same sound problems when playing an audio cd, or playing music files (.ogg, .mp3)? Nope, no such problem. If it is Pulseaudio causing the problem, and you don't use it for anything specific, you could just disable it by