I just skimmed over Wolfgang's PDF and things look quite reasonable.
Just to make sure I have understood everything correctly: To make
HOpenGL work in the presence of a threaded RTS, the only places which
need a change are the stub factories for GLUT callbacks, where a bound
attribute is required
Sven Panne wrote:
Just to make sure I have understood everything correctly: To make
HOpenGL work in the presence of a threaded RTS, the only places which
need a change are the stub factories for GLUT callbacks, where a
bound
attribute is required now.
Correct.
What about the foreign import of