On Wed, Mar 9, 2022 at 7:56 AM Wang Chuan wrote:
>
> Starting from Windows 8, users can create SRV from video resource
> and bind it to shaders directly. This can avoid unnecessary memcpy
> (ID3D11DeviceContext::CopyResource, etc), so create texture with
> [D3D11_BIND_SHADER_RESOURCE] as
Starting from Windows 8, users can create SRV from video resource
and bind it to shaders directly. This can avoid unnecessary memcpy
(ID3D11DeviceContext::CopyResource, etc), so create texture with
[D3D11_BIND_SHADER_RESOURCE] as decoder's output if possible.
Signed-off-by: Wang Chuan
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