Re: [FFmpeg-devel] [PATCH 4/4] libavutil/qsv: enabling d3d11va support

2020-04-09 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > artem.ga...@gmail.com > Sent: Thursday, April 9, 2020 7:51 PM > To: ffmpeg-devel@ffmpeg.org > Cc: Artem Galin > Subject: [FFmpeg-devel] [PATCH 4/4] libavutil/qsv: enabling d3d11va support > > Fr

[FFmpeg-devel] [PATCH 4/4] libavutil/qsv: enabling d3d11va support

2020-04-09 Thread artem . galin
From: Artem Galin Makes selection of d3d11va device type by default and over DirectX 9, which is still supported but requires explicit selection. This enables usage of non-powered/headless GPU, better HDR support. Pool of resources is allocated as one texture with array of slices. Added d3d11va