> -Original Message-
> From: ffmpeg-devel On Behalf Of
> artem.ga...@gmail.com
> Sent: Thursday, April 9, 2020 7:51 PM
> To: ffmpeg-devel@ffmpeg.org
> Cc: Artem Galin
> Subject: [FFmpeg-devel] [PATCH 4/4] libavutil/qsv: enabling d3d11va support
>
> Fr
From: Artem Galin
Makes selection of d3d11va device type by default and over DirectX 9,
which is still supported but requires explicit selection.
This enables usage of non-powered/headless GPU, better HDR support.
Pool of resources is allocated as one texture with array of slices.
Added d3d11va