On Tue, 16 Aug 2022, Hubert Mazur wrote:

Provide optimized implementation of pix_abs8 function for arm64.

Performance comparison tests are shown below.
- pix_abs_1_0_c: 101.2
- pix_abs_1_0_neon: 22.5
- sad_1_c: 101.2
- sad_1_neon: 22.5

Benchmarks and tests are run with checkasm tool on AWS Graviton 3.
---
libavcodec/aarch64/me_cmp_init_aarch64.c |  4 ++
libavcodec/aarch64/me_cmp_neon.S         | 49 ++++++++++++++++++++++++
2 files changed, 53 insertions(+)

diff --git a/libavcodec/aarch64/me_cmp_init_aarch64.c 
b/libavcodec/aarch64/me_cmp_init_aarch64.c
index 2f51f0497e..e7dbd4cbc5 100644
--- a/libavcodec/aarch64/me_cmp_init_aarch64.c
+++ b/libavcodec/aarch64/me_cmp_init_aarch64.c
@@ -31,6 +31,8 @@ int ff_pix_abs16_x2_neon(MpegEncContext *v, const uint8_t 
*pix1, const uint8_t *
                      ptrdiff_t stride, int h);
int ff_pix_abs16_y2_neon(MpegEncContext *v, const uint8_t *pix1, const uint8_t 
*pix2,
                      ptrdiff_t stride, int h);
+int ff_pix_abs8_neon(MpegEncContext *s, const uint8_t *blk1, const uint8_t 
*blk2,
+                      ptrdiff_t stride, int h);

Alignment

diff --git a/libavcodec/aarch64/me_cmp_neon.S b/libavcodec/aarch64/me_cmp_neon.S
index 3f4266d4d5..8c396cad21 100644
--- a/libavcodec/aarch64/me_cmp_neon.S
+++ b/libavcodec/aarch64/me_cmp_neon.S
@@ -72,6 +72,55 @@ function ff_pix_abs16_neon, export=1
        ret
endfunc

+function ff_pix_abs8_neon, export=1
+        // x0           unused
+        // x1           uint8_t *pix1
+        // x2           uint8_t *pix2
+        // x3           ptrdiff_t stride
+        // x4           int h

w4, not x4

+
+        movi            d18, #0

Unused d18

+        movi            v30.8h, #0
+        cmp             w4, #4
+        b.lt            2f
+
+// make 4 iterations at once
+1:
+        ld1             {v0.8b}, [x1], x3               // Load pix1 for first 
iteration
+        ld1             {v1.8b}, [x2], x3               // Load pix2 for first 
iteration
+        ld1             {v2.8b}, [x1], x3               // Load pix1 for 
second iteration
+        uabal           v30.8h, v0.8b, v1.8b            // Absolute 
difference, first iteration
+        ld1             {v3.8b}, [x2], x3               // Load pix2 for 
second iteration
+        ld1             {v4.8b}, [x1], x3               // Load pix1 for third 
iteration
+        uabal           v30.8h, v2.8b, v3.8b            // Absolute 
difference, second iteration
+        ld1             {v5.8b}, [x2], x3               // Load pix2 for third 
iteration
+        sub             w4, w4, #4                      // h -= 4
+        uabal           v30.8h, v4.8b, v5.8b            // Absolute 
difference, third iteration
+        ld1             {v6.8b}, [x1], x3               // Load pix1 for 
foruth iteration
+        ld1             {v7.8b}, [x2], x3               // Load pix2 for 
fourth iteration
+        cmp             w4, #4
+        uabal           v30.8h, v6.8b, v7.8b            // Absolute 
difference, foruth iteration

The interleaving here looks mostly quite good, but the last uabal comes almost directly after the two loads; I moved the second-last uabal from before the two ld1s to between ld1 and cmp, and got a rather notable speedup.

Before:       Cortex A53    A72    A73
pix_abs_1_0_neon:   65.7   33.7   21.5
After:
pix_abs_1_0_neon:   57.7   33.5   21.5

So this is a 13% speedup on Cortex A53, just by moving one single instruction. This is why paying attention to scheduling matters, sometimes a lot.

+        uaddlv          s20, v30.8h                     // Add up vector
+        add             d18, d18, d20
+        fmov            w0, s18

And finally, by removing the unnecessary add of d18 here, I got this further reduced to the following runtimes:

              Cortex A53    A72    A73
pix_abs_1_0_neon:   54.7   30.7   20.2

// Martin

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