>There are still no public external API users to actually test the API,
>which is concerning. It took months for the Vulkan API to be portable
>enough to work with the major Vulkan users out there. Granted, Vulkan
>is special.
>
>Is there any public test code out there? If not, I'd prefer the API
There are still no public external API users to actually test the API,
which is concerning. It took months for the Vulkan API to be portable
enough to work with the major Vulkan users out there. Granted, Vulkan
is special.
Is there any public test code out there? If not, I'd prefer the API to be
On Ma, 2023-12-18 at 06:28 +, Xiang, Haihao wrote:
> On Di, 2023-12-05 at 14:46 +0800, Tong Wu wrote:
> > From: Wu Jianhua
> >
> > Signed-off-by: Wu Jianhua
> > Signed-off-by: Tong Wu
> > ---
> >
> > Compared to v11, v12 set the initial value to 0 for the fence value,
> > fixing a
On Di, 2023-12-05 at 14:46 +0800, Tong Wu wrote:
> From: Wu Jianhua
>
> Signed-off-by: Wu Jianhua
> Signed-off-by: Tong Wu
> ---
>
> Compared to v11, v12 set the initial value to 0 for the fence value,
> fixing a potential dynamic pool sync issue. Hence removed the non zero
>
From: Wu Jianhua
Signed-off-by: Wu Jianhua
Signed-off-by: Tong Wu
---
Compared to v11, v12 set the initial value to 0 for the fence value,
fixing a potential dynamic pool sync issue. Hence removed the non zero
initial_pool_size for
d3d12va decoder.
Some other minor error message changes.