Re: [FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling d3d11va support

2020-05-08 Thread Artem Galin
On Sun, 26 Apr 2020 at 19:54, Mark Thompson wrote: > On 24/04/2020 15:52, artem.ga...@gmail.com wrote: > > From: Artem Galin > > > > Makes selection of d3d11va device type by default and over DirectX 9, > > which is still supported but requires explicit selection. > > ... which might break users

Re: [FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling d3d11va support

2020-04-28 Thread Max Dmitrichenko
On Sun, Apr 26, 2020 at 10:00 PM Soft Works wrote: > > -Original Message- > > From: ffmpeg-devel On Behalf Of > > Mark Thompson > > Sent: Sunday, April 26, 2020 8:54 PM > > To: ffmpeg-devel@ffmpeg.org > > Subject: Re: [FFmpeg-devel] [PATCH v3 4/

Re: [FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling d3d11va support

2020-04-26 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > Mark Thompson > Sent: Sunday, April 26, 2020 8:54 PM > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling d3d11va > support > > On 24/04/2020 15:52,

Re: [FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling d3d11va support

2020-04-26 Thread Mark Thompson
On 24/04/2020 15:52, artem.ga...@gmail.com wrote: > From: Artem Galin > > Makes selection of d3d11va device type by default and over DirectX 9, > which is still supported but requires explicit selection. ... which might break users with older drivers/systems. Some comment on exactly which setu

[FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling d3d11va support

2020-04-24 Thread artem . galin
From: Artem Galin Makes selection of d3d11va device type by default and over DirectX 9, which is still supported but requires explicit selection. This enables usage of non-powered/headless GPU, better HDR support. Pool of resources is allocated as one texture with array of slices. Added d3d11va