Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-23 Thread Artem Galin
0 1:19 AM > > To: FFmpeg development discussions and patches > de...@ffmpeg.org> > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > > adding more texture information to the D3D11 hwcontext API > > > > On Sat, 9 May 2020 at 22:29, Soft Work

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > Artem Galin > Sent: Sunday, May 10, 2020 1:19 AM > To: FFmpeg development discussions and patches de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > adding mor

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Artem Galin
ubject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > > adding more texture information to the D3D11 hwcontext API > > > > > You can document that wherever you want, but for existing users, > > > command lines that have always been

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > Max Dmitrichenko > Sent: Saturday, May 9, 2020 10:42 PM > To: FFmpeg development discussions and patches de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
On Sat, May 9, 2020 at 5:09 PM Mark Thompson wrote: > On 08/05/2020 21:26, Hendrik Leppkes wrote: > > On Fri, May 8, 2020 at 5:51 PM wrote: > >> > >> From: Artem Galin > >> > >> Added AVD3D11FrameDescriptors array to store array of single textures > in case if there is no way > >> to allocate a

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
; Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > > adding more texture information to the D3D11 hwcontext API > > > > On Sat, May 9, 2020 at 8:13 PM Soft Works wrote: > > > > > > -Original Message- > > > > From: ff

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
fmpeg-devel On Behalf Of > > > > Hendrik Leppkes > > > > Sent: Saturday, May 9, 2020 7:54 PM > > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org> > > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] > &g

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > Max Dmitrichenko > Sent: Saturday, May 9, 2020 10:16 PM > To: FFmpeg development discussions and patches de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Soft Works
> > To: FFmpeg development discussions and patches > > de...@ffmpeg.org> > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] > libavutil/hwcontext_d3d11va: > > > adding more texture information to the D3D11 hwcontext API > > > > > > On Sat, May

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
On Sat, May 9, 2020 at 8:13 PM Soft Works wrote: > > -Original Message- > > From: ffmpeg-devel On Behalf Of > > Hendrik Leppkes > > > > > > > > > > Of course there is a choice. Only support the new stuff. Afterall we > > > havent supported it at all for years now, so only supporting it o

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
: ffmpeg-devel On Behalf Of > > > > Hendrik Leppkes > > > > Sent: Saturday, May 9, 2020 9:08 AM > > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org> > > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] > >

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Soft Works
t; > > To: FFmpeg development discussions and patches > > de...@ffmpeg.org> > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] > libavutil/hwcontext_d3d11va: > > > adding more texture information to the D3D11 hwcontext API > > > > > > > > &g

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
On Sat, May 9, 2020 at 7:48 PM Hendrik Leppkes wrote: > On Sat, May 9, 2020 at 7:18 PM Max Dmitrichenko > wrote: > > > > On Sat, May 9, 2020 at 3:18 PM Hendrik Leppkes > wrote: > > > > > On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko > > > wrote: > > > > > > > > Question about array-textures:

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > Hendrik Leppkes > > > > > > > Of course there is a choice. Only support the new stuff. Afterall we > > havent supported it at all for years now, so only supporting it on > > newer drivers isn't the end of the world. > > > > To give

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Hendrik Leppkes
> Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > > adding more texture information to the D3D11 hwcontext API > > > > > > > > > > > I'm not really a fan of this. Only supporting array textures was an > > > > intent

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Hendrik Leppkes
On Sat, May 9, 2020 at 7:18 PM Max Dmitrichenko wrote: > > On Sat, May 9, 2020 at 3:18 PM Hendrik Leppkes wrote: > > > On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko > > wrote: > > > > > > Question about array-textures: are there any confirmation that with any > > > BindFlags combination it is

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > Hendrik Leppkes > Sent: Saturday, May 9, 2020 9:08 AM > To: FFmpeg development discussions and patches de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > adding

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Hendrik Leppkes
On Sat, May 9, 2020 at 5:09 PM Mark Thompson wrote: > > On 08/05/2020 21:26, Hendrik Leppkes wrote: > > On Fri, May 8, 2020 at 5:51 PM wrote: > >> > >> From: Artem Galin > >> > >> Added AVD3D11FrameDescriptors array to store array of single textures in > >> case if there is no way > >> to alloc

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
On Sat, May 9, 2020 at 3:18 PM Hendrik Leppkes wrote: > On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko > wrote: > > > > Question about array-textures: are there any confirmation that with any > > BindFlags combination it is should be possible to create such texture? > > Most importantly D3D11_B

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Mark Thompson
On 08/05/2020 21:26, Hendrik Leppkes wrote: > On Fri, May 8, 2020 at 5:51 PM wrote: >> >> From: Artem Galin >> >> Added AVD3D11FrameDescriptors array to store array of single textures in >> case if there is no way >> to allocate array texture with BindFlags = D3D11_BIND_RENDER_TARGET. >> >> Sign

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Hendrik Leppkes
On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko wrote: > > Question about array-textures: are there any confirmation that with any > BindFlags combination it is should be possible to create such texture? > Most importantly D3D11_BIND_RENDER_TARGET. > More interestingly, is there any evidence that

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Max Dmitrichenko
t; > > > Sent: Friday, May 8, 2020 10:27 PM > > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org> > > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] > libavutil/hwcontext_d3d11va: > > > > adding more texture info

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Hendrik Leppkes
nt discussions and patches > > de...@ffmpeg.org> > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > > > adding more texture information to the D3D11 hwcontext API > > > > > > On Fri, May 8, 2020 at 5:51 PM wrote: > > > >

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-09 Thread Hendrik Leppkes
H v4 03/11] libavutil/hwcontext_d3d11va: > > adding more texture information to the D3D11 hwcontext API > > > > On Fri, May 8, 2020 at 5:51 PM wrote: > > > > > > From: Artem Galin > > > > > > Added AVD3D11FrameDescriptors array to store array

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-08 Thread Soft Works
> From: ffmpeg-devel On Behalf Of > Hendrik Leppkes > Sent: Friday, May 8, 2020 10:27 PM > To: FFmpeg development discussions and patches de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: > adding more texture information to th

Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-08 Thread Hendrik Leppkes
On Fri, May 8, 2020 at 5:51 PM wrote: > > From: Artem Galin > > Added AVD3D11FrameDescriptors array to store array of single textures in case > if there is no way > to allocate array texture with BindFlags = D3D11_BIND_RENDER_TARGET. > > Signed-off-by: Artem Galin > --- > libavutil/hwcontext_d

[FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API

2020-05-08 Thread artem . galin
From: Artem Galin Added AVD3D11FrameDescriptors array to store array of single textures in case if there is no way to allocate array texture with BindFlags = D3D11_BIND_RENDER_TARGET. Signed-off-by: Artem Galin --- libavutil/hwcontext_d3d11va.c | 26 -- libavutil/hwcon