0 1:19 AM
> > To: FFmpeg development discussions and patches > de...@ffmpeg.org>
> > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> > adding more texture information to the D3D11 hwcontext API
> >
> > On Sat, 9 May 2020 at 22:29, Soft Work
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Artem Galin
> Sent: Sunday, May 10, 2020 1:19 AM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> adding mor
ubject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> > adding more texture information to the D3D11 hwcontext API
> >
> > > You can document that wherever you want, but for existing users,
> > > command lines that have always been
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Max Dmitrichenko
> Sent: Saturday, May 9, 2020 10:42 PM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
On Sat, May 9, 2020 at 5:09 PM Mark Thompson wrote:
> On 08/05/2020 21:26, Hendrik Leppkes wrote:
> > On Fri, May 8, 2020 at 5:51 PM wrote:
> >>
> >> From: Artem Galin
> >>
> >> Added AVD3D11FrameDescriptors array to store array of single textures
> in case if there is no way
> >> to allocate a
; Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> > adding more texture information to the D3D11 hwcontext API
> >
> > On Sat, May 9, 2020 at 8:13 PM Soft Works wrote:
> >
> > > > -Original Message-
> > > > From: ff
fmpeg-devel On Behalf Of
> > > > Hendrik Leppkes
> > > > Sent: Saturday, May 9, 2020 7:54 PM
> > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org>
> > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11]
> &g
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Max Dmitrichenko
> Sent: Saturday, May 9, 2020 10:16 PM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> > To: FFmpeg development discussions and patches > > de...@ffmpeg.org>
> > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11]
> libavutil/hwcontext_d3d11va:
> > > adding more texture information to the D3D11 hwcontext API
> > >
> > > On Sat, May
On Sat, May 9, 2020 at 8:13 PM Soft Works wrote:
> > -Original Message-
> > From: ffmpeg-devel On Behalf Of
> > Hendrik Leppkes
> > > >
> > >
> > > Of course there is a choice. Only support the new stuff. Afterall we
> > > havent supported it at all for years now, so only supporting it o
: ffmpeg-devel On Behalf Of
> > > > Hendrik Leppkes
> > > > Sent: Saturday, May 9, 2020 9:08 AM
> > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org>
> > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11]
> >
t; > > To: FFmpeg development discussions and patches > > de...@ffmpeg.org>
> > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11]
> libavutil/hwcontext_d3d11va:
> > > adding more texture information to the D3D11 hwcontext API
> > >
> >
> > > &g
On Sat, May 9, 2020 at 7:48 PM Hendrik Leppkes wrote:
> On Sat, May 9, 2020 at 7:18 PM Max Dmitrichenko
> wrote:
> >
> > On Sat, May 9, 2020 at 3:18 PM Hendrik Leppkes
> wrote:
> >
> > > On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko
> > > wrote:
> > > >
> > > > Question about array-textures:
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Hendrik Leppkes
> > >
> >
> > Of course there is a choice. Only support the new stuff. Afterall we
> > havent supported it at all for years now, so only supporting it on
> > newer drivers isn't the end of the world.
> >
>
> To give
> Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> > adding more texture information to the D3D11 hwcontext API
> >
>
> > > >
> > > > I'm not really a fan of this. Only supporting array textures was an
> > > > intent
On Sat, May 9, 2020 at 7:18 PM Max Dmitrichenko wrote:
>
> On Sat, May 9, 2020 at 3:18 PM Hendrik Leppkes wrote:
>
> > On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko
> > wrote:
> > >
> > > Question about array-textures: are there any confirmation that with any
> > > BindFlags combination it is
> -Original Message-
> From: ffmpeg-devel On Behalf Of
> Hendrik Leppkes
> Sent: Saturday, May 9, 2020 9:08 AM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> adding
On Sat, May 9, 2020 at 5:09 PM Mark Thompson wrote:
>
> On 08/05/2020 21:26, Hendrik Leppkes wrote:
> > On Fri, May 8, 2020 at 5:51 PM wrote:
> >>
> >> From: Artem Galin
> >>
> >> Added AVD3D11FrameDescriptors array to store array of single textures in
> >> case if there is no way
> >> to alloc
On Sat, May 9, 2020 at 3:18 PM Hendrik Leppkes wrote:
> On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko
> wrote:
> >
> > Question about array-textures: are there any confirmation that with any
> > BindFlags combination it is should be possible to create such texture?
> > Most importantly D3D11_B
On 08/05/2020 21:26, Hendrik Leppkes wrote:
> On Fri, May 8, 2020 at 5:51 PM wrote:
>>
>> From: Artem Galin
>>
>> Added AVD3D11FrameDescriptors array to store array of single textures in
>> case if there is no way
>> to allocate array texture with BindFlags = D3D11_BIND_RENDER_TARGET.
>>
>> Sign
On Sat, May 9, 2020 at 2:11 PM Max Dmitrichenko wrote:
>
> Question about array-textures: are there any confirmation that with any
> BindFlags combination it is should be possible to create such texture?
> Most importantly D3D11_BIND_RENDER_TARGET.
>
More interestingly, is there any evidence that
t; > > > Sent: Friday, May 8, 2020 10:27 PM
> > > > To: FFmpeg development discussions and patches > > > de...@ffmpeg.org>
> > > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11]
> libavutil/hwcontext_d3d11va:
> > > > adding more texture info
nt discussions and patches > > de...@ffmpeg.org>
> > > Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> > > adding more texture information to the D3D11 hwcontext API
> > >
> > > On Fri, May 8, 2020 at 5:51 PM wrote:
> > > >
H v4 03/11] libavutil/hwcontext_d3d11va:
> > adding more texture information to the D3D11 hwcontext API
> >
> > On Fri, May 8, 2020 at 5:51 PM wrote:
> > >
> > > From: Artem Galin
> > >
> > > Added AVD3D11FrameDescriptors array to store array
> From: ffmpeg-devel On Behalf Of
> Hendrik Leppkes
> Sent: Friday, May 8, 2020 10:27 PM
> To: FFmpeg development discussions and patches de...@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v4 03/11] libavutil/hwcontext_d3d11va:
> adding more texture information to th
On Fri, May 8, 2020 at 5:51 PM wrote:
>
> From: Artem Galin
>
> Added AVD3D11FrameDescriptors array to store array of single textures in case
> if there is no way
> to allocate array texture with BindFlags = D3D11_BIND_RENDER_TARGET.
>
> Signed-off-by: Artem Galin
> ---
> libavutil/hwcontext_d
From: Artem Galin
Added AVD3D11FrameDescriptors array to store array of single textures in case
if there is no way
to allocate array texture with BindFlags = D3D11_BIND_RENDER_TARGET.
Signed-off-by: Artem Galin
---
libavutil/hwcontext_d3d11va.c | 26 --
libavutil/hwcon
27 matches
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