Re: [FFmpeg-devel] Help with adding new adpcm decoder

2016-11-22 Thread Moritz Barsnick
On Tue, Nov 22, 2016 at 15:04:46 +0100, Michael Niedermayer wrote: > On Tue, Nov 22, 2016 at 12:47:04PM +0100, James Darnley wrote: > > The file starts with a riff wave header that lies about being pcm and > > other values, but I can force the decoder with ffmpeg. In the data > > block (which has

Re: [FFmpeg-devel] Help with adding new adpcm decoder

2016-11-22 Thread Michael Niedermayer
On Tue, Nov 22, 2016 at 12:47:04PM +0100, James Darnley wrote: > I want to add a decoder for a game's music, specifically Falcom's Xanadu > Next. I think the audio could be decompressed by adpcm_ms but the > problem comes from the rest of the format. > > The file starts with a riff wave header th

[FFmpeg-devel] Help with adding new adpcm decoder

2016-11-22 Thread James Darnley
I want to add a decoder for a game's music, specifically Falcom's Xanadu Next. I think the audio could be decompressed by adpcm_ms but the problem comes from the rest of the format. The file starts with a riff wave header that lies about being pcm and other values, but I can force the decoder wit