from a practical standpoint, something like this should work, it's
difficult to be sure at 5:30 in the AM.
get a random number from 1 - 10
var ranNum:Number = random(10)+1;
now if ranNum is less than 4 pick a random position within x of the origin
if ranNum is 6-8 select a random point within x
seems like thickness and sharpness don't effect too much but gridFitType
definetely does, i'm glad you jumped into this conversation, never knew
about that!
dunc
On 5/26/06, erixtekila [EMAIL PROTECTED] wrote:
Use question.textHeight not question._height
Are textHeight / textWidth
Maybe this?
http://www.eltima.com/products/swf-live-preview/
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I was surprised that the squaring gave you any kind of banding since it
should be a smooth bias.
I think that the log transformation will give you less of a bias toward
one side but I have not pulled out all my old stats and calculus books
to check this out.
It would seem that a normal
Doesn't seem to work with flash 8. :-(
jason vancleave wrote:
Maybe this?
http://www.eltima.com/products/swf-live-preview/
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Hello Alias,
I've been thinking about issues like yours in relation to my
Text2Curve component :-).
A lot depends on what do you mean by kerning:
1) Just some space between letters to make text more rare
2) Normal (aka auto) kerning, like TextFormat.kerning in flash8 (see
docs)
3) Manual
Hello Marc,
I can suggest the following:
1) place your image map description inside div tag and set ID to
this div. Say, div id=myMap
2) Create a function in Javascript that reads the
document.getElementById(myMap).innerHTML;
and sets some of hosted swf's var(s) according to content of this
Thanks, Gregory! I'm passing this along to the person who's been
working on parsing the image map from within flash. You approach
would seem to eliminate the need for parsing by Flash.
[Peter: what do you think?]
Marc
At 10:35 AM 5/27/2006, you wrote:
Hello Marc,
I can suggest the
Thanks Ron,
I'm working on a dynamic portfolio component for a client and I've been
given static designs that I have to match.
The beginning of the portfolio has a couple hundred *tiny* icons that appear
spread across the stage in a non overlapping random pattern. Thing is, it's
not a normal
My god are you guys seriously talking about Flash here. I mean this is so
advanced. I feel like I gotta be a math whiz and a flash whiz ( an
unexpected combination ) to get all of this.
god bless you guys, meanwhile Ill be lurking figuring out how exactly
biased random particle distribution
I have a ByteArray that I can't seem to get a decent output from..
I've tried writing out to a textField like so
res.text += \n myByteArray = + myByteArray.toString();
and quite a few other things that I thought would give me a decent output, but
nothing seems to be working. myByteArray has a
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