Hello all,
I have kept few components on the stage, like buttons, label etc.
And have assigned a label text and button label to them.
But when I keep a mask on them, I can not see the labels there.
Also the datagrid's content which is populated with the dataprovider is not
visible.
I know that
Well that's certainly a why-didn't-i-think-of-that idea. I'll give it
a shot -- though I'm skeptical that things would line up correctly
that way all the time.
-josh
On Dec 3, 2006, at 9:18p, Scott Whittaker wrote:
Hi Josh,
One thing you could try is to keep your special symbols in a
se
Hello all,
I have kept few components on the stage, like buttons, label etc.
And have assigned a label text and button label to them.
But when I keep a mask on them, I can not see the labels there.
Also the datagrid's content which is populated with the dataprovider is not
visible.
I know that
Great ideas, meanwhile I did a work around.
I did find a way to supposedly use javascript to get label of current frame
(using tcurrentlabel) which I never got working. I do hear that in Flash 9 it is all easy as can be, just say what's my label and it tells you.
Wendy
Message: 6 + 7
Date:
Hi Josh,
One thing you could try is to keep your special symbols in a seperate font
and use HTML formatted text - I assume you are already using HTML text
anyway if you include the fonts in different styles. So when you need to
display your special symbol, you simply change the font in the HTML u
Hi all,
I'm using navigateToUrl in flash 9.
In combination with a firefox browser i get strange results, sometimes
the external link opens correctly , sometimes nothing happens and
sometimes firefox gives a popup blocker message.
I saw people having the same problem:
http://www.mail-archive.
On 12/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Was reading an interesting explanation of prototype vs fixed property
inheritance in the AS3 livedocs.
Although, it was mentioned that in general, its always prefereable to use fixed
property (regular) inheritance for performance reason
Was reading an interesting explanation of prototype vs fixed property
inheritance in the AS3 livedocs.
Although, it was mentioned that in general, its always prefereable to use fixed
property (regular) inheritance for performance reasons, I was wondering why, or
when it would make sense to use
Hi!
I have an data grid with two columns renderee as input text. all works
fine (i read some on the net), but i have two problems:
1. data grid display input text in rows, even if i don't have any
value for that row (is ugly).
2. after i input some text in and delete that row (due to my script),
va
Hello Paul,
PS> I was trying to create a Boiler object instance, not a movie clip.
- ok. now I understand.
--
Ivan Dembicki
__
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com
Hi Iv
I was trying to create a Boiler object instance, not a movie clip. It was
the movie clip path that I was creating so I could pass this to the Boiler
object instance.
Not sure what is wrong with this line
var vBoiler_Obj:Boiler = new Boiler(vBoilerRef, i + 1);
It seems to work ok now with
Hello Paul,
PS> var vBoiler_Obj:Boiler = new Boiler(vBoilerRef, i + 1);
- incorrect line
--
Ivan Dembicki
__
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com
Hello Paul,
PS> I am still curious though as to why I cannot dynamically create the boiler
PS> movie clip reference and pass it to the boiler clip constructor - is this
PS> not possible?
- it's possible.
private function Boiler () {
ref = this;
}
:)
you can't create movieclips using "new" key
Found the problem!! My boiler movie clips were not on screen when I was
calling the create_Boilers method.
Anyway the following works fine now when I call it with the boiler movie
clips on stage
public function create_Boilers():Void {
arrBoilers = new Array();
for (var i:Number
Many thanks Ivan - I wasn't familiar with self-registering. I will give your
suggestion a go.
I am still curious though as to why I cannot dynamically create the boiler
movie clip reference and pass it to the boiler clip constructor - is this
not possible?
Thanks
Paul
-Original Message-
Hello Paul,
PS> And I want the boiler object to store unique properties for each of the
PS> boilers.
- every boiler must create his own object for store his properties.
for example:
class BoilerStore {
public var _rotation:Number;
public var _x:Number;
public va
Hello Paul,
opps. a little mistake.
replace game constructor:
private function Game() {
this.boilers = [];
}
--
Ivan Dembicki
__
[EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com
Hello Paul,
If you already have an instances of Boiler on the stage you can use
boiler's self-registering in your game class.
For example you have in library:
"Game_mc", linkage - Game_mc, AS 2 class - Game.
"Bolier_mc", linkage - Boiler_mc, AS 2 class - Boiler.
On the stage you have an instance
Thanks IV
I do not want to create the boiler movie clips as these are already on the
stage.
Basically I want to be able to control a nested movie clip within each
boiler, that is called "needle_mc"
And I want the boiler object to store unique properties for each of the
boilers.
Your code looks
Hello Paul,
PS> var vBoiler_Obj:Boiler = new Boiler(vBoilerRef);
- this line incorrect.
use create method
public static function create (this_mc:MovieClip, name:String, depth:Number,
init_obj:Object):Boiler {
var new_mc:MovieClip = this_mc.createEmptyMovieClip(name, depth);
var current_constr
Having problems dynamically creating a movieclip reference to pass to
another class.
Basically I have a Game class and a Boiler class. The Game class contains a
property called "mcReference" which is being created correctly as
"_level0.game_mc" when I create the Game instance
var myGame = new Gam
Thanks for all the tips everybody. Sent me off quite a few new lines of
thought, which was the best possible help in my situation!
I think that now I'm going to have to think about a totally different
approach than I had been planning in the beginning. Thanks a lot again
everybody!
__
oh em gee, the thing that's great about being a noob is that when you
get something, it's a little celebration. jason, you rule for puttin'
me on the right track.
i reversed the order in which the xml nodes were being imported. that
way both the thumbs and the photos were numbered the other
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