RaviKiran Marella
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The error is weird, 'cause it says "line 5" and you showed only 4 lines
of code check that...
About the code, it's not AS3... you need to use something like this:
miButton.addEventListener ( "rollOver", miFunction);
function miFunction (event) {
miButton.rotation--;
}
See that the event d
i want to create an add-in for flash. But i don't know if it is possible.
There are many add-in tools for software as, for example, PowerPoint.
Have you any ideas about how to add menu or options to Flash IDE? where
should i work?
Yes, there are, through javascript 'macros', and menu and dialog
It would help if you posted what the error message was.
James O'Reilly — Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train
Omar Fouad wrote:
I downloaded the source code but the Main.as file keeps giving me errors,
even with flash 9.
Why??
On 2/18/07, J
I didn’t see this answered in digest so see below
function callFunction(f:Function):Void
{
f();
}
function sayHello():Void
{
trace("hello")
}
callFunction(sayHello)
Pete
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Checked by AVG Free Ed
Hi all,
i want to create an add-in for flash. But i don't know if it is possible.
There are many add-in tools for software as, for example, PowerPoint.
Have you any ideas about how to add menu or options to Flash IDE? where
should i work?
Cheers,
Daniele
__
I downloaded the source code but the Main.as file keeps giving me errors,
even with flash 9.
Why??
On 2/18/07, John Grden <[EMAIL PROTECTED]> wrote:
just a clarification: You *can* add code to the timeline as with previous
versions of flash.
On 2/18/07, JOR <[EMAIL PROTECTED]> wrote:
>
> AS3
We would need the source code of FlashDevelop to compile with DarWINE on
a Mac, it's not an emulator !
Toby wrote:
Im not sure how good darwine > http://darwine.opendarwin.org/ is getting but
that's something I would look at on the mac most definitely.
-Original Message-
From: [EMAIL
Felipe -
call (Function.call method) uses comma separated values;
currentScope.func.call ( alternateScope, arg1, arg2, arg3 )
apply (Function.apply method) uses an array of elements;
var args = [arg1, arg2, arg3];
currentScope.func.apply (alternateScope, args );
Chris RM wrote:
Watch this be something really silly. I have a single frame FLA that has
a FLVPlayback component on stage. The contentPath is hardcoded to an FLV
on a web server with its full address. Running the SWF locally and on
the server plays the video fine. The only exception is that the
Watch this be something really silly. I have a single frame FLA that
has a FLVPlayback component on stage. The contentPath is hardcoded to
an FLV on a web server with its full address. Running the SWF locally
and on the server plays the video fine. The only exception is that
the playback co
Well it seems I'm in a alone in this thread but I'll post the solution I've
found so far...
The real problem was that when you extend the class Tab in order to a custom
TabNavigator you have to add a TAB_CREATED event to work around the glitch.
Once the TAB.TAB_CREATED(refer to the button in the t
Sorry, I thought FD was mac also. Sepy is also great. I used it for quite
sometime. FD is just so easy to set up. I run multiple instances one for AS2
and another for AS3 that uses the Flex SDK and mxmlc to compile man its
great.TextMate sounds good also!
-chris
John Axel Eriksson <[EM
I've tried it, and didn't work. Can you say how this reference should be?
On 18/02/07, Wagner Amaral <[EMAIL PROTECTED]> wrote:
I'm not testing, but you could use:
f.call();
as long as f is a reference to a Function object
On 2/18/07, Felipe Hefler <[EMAIL PROTECTED]> wrote:
>
> Thank you
Phil: I'd be interested. Depending on the size of what you are looking
for. I am currently in the middle of a contract building an interactive
product simulator for a company but am looking some small jobs. You can
email me at [EMAIL PROTECTED]
Sincerely
Al Roxin
- Original Message
There's a few ways you can do this, but here is one, using Bindings through the
Component Inspector.
First set the columns for the datagrid.
Add the following code to the first frame (where the button code is)
this.menu_dg.columnNames = ["name", "price", "calories"];
Add a TextArea component fo
Are you on Mac? Then you should get TextMate www.macromates.com, it
is the best editor
on ANY platform IMO. And not just for ActionScript.
It may seem like very bare bones when you first run it, but the
amount of functionality in there
is amazing. You really should try it out.
I use it for
I'm not testing, but you could use:
f.call();
as long as f is a reference to a Function object
On 2/18/07, Felipe Hefler <[EMAIL PROTECTED]> wrote:
Thank you dr.ache.
Wasn't that the problem. Anyway your answer helped me a lot. See what
solution I came up:
function rew(m:MovieClip, f:Fun
Hi,
Thanks to everyone for the replies. Unfortunately Flash Develop is pc only.
Guess I'm going to have to get a copy of parallels, then I can use Sepy.
Thanks a lot
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just a clarification: You *can* add code to the timeline as with previous
versions of flash.
On 2/18/07, JOR <[EMAIL PROTECTED]> wrote:
AS3 is completely different than AS2. You don't add code to the
timeline. Instead you create a document class and add code to that.
Typically, I like to use
AS3 is completely different than AS2. You don't add code to the
timeline. Instead you create a document class and add code to that.
Typically, I like to use a class named "Main" but you can name it
something more to your liking.
Here is a very simple example of what you might be trying to do
I am learning about data integration and have completed the elementary "Dinner
Menu" exercise at
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=0435.html
.
The XML has a root node named , containing multiple nodes named
, ea
Thank you dr.ache.
Wasn't that the problem. Anyway your answer helped me a lot. See what
solution I came up:
function rew(m:MovieClip, f:Function) {
m.onEnterFrame = function() {
var cf:Number = m._currentframe;
var tf:Number = m._totalframes;
if (cf<=tf && cf>1) {
Hi.
i guess you have a scope problem. for me, your code worked
fine, here my adjustments to test it (i got one MC with a 180 frame
MotionTween starting at 120 when loaded, on the stage, called "fred".
i simulated the function call with an interval, so the animation starts and
after 2 seconds, you
Hi everyone! I'm having trouble with this issue:
function rew(m:MovieClip, f:Function) {
m.onEnterFrame = function() {
var cf:Number = m._currentframe;
var tf:Number = m._totalframes;
if (cf<=tf && cf>1) {
m.gotoAndStop(--cf);
} else if (cf==1) {
Im not sure how good darwine > http://darwine.opendarwin.org/ is getting but
that's something I would look at on the mac most definitely.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric dolecki
Sent: 18 February 2007 05:06
To: Flashcoders mailing list
hey Steven thanks for you help. well right now the problem happened only
once more. This time it broke the inheritance connection between [Country]
and [BoundedMarker]. I went through the same bizzar process of moving the
[BoundedMarker] class out of its package .. compiling with MMC, then MTASC
a
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