Please I really need help on this on, I am cracking my head over it.
Bresenham algo is also not the way to go, because it is for circle's and
to complex!
I can only get one ring, arggg
If I go one ring further then it results in many double values,
calculate allready when doing the
The easy way to do this is like so.
So you have a square at x,y, and you want to get all
the squares n squares away.
Get squares
x+n, y
x-n, y
x+n, y+n
x-n, y+n
x+n, y-n
x-n, y-n
x, y+n
x, y-n
I suspect you want to do this for your version of that
whale-ey thing though, so what
Thxn Joshua and others,
I have to look into that. In the mean time I came up with the following
code. This takes in a vector and then calculates a 'ring' from that
position. With this, I can scale up the 'radius' and get recursively get
all the rings from a point from in to outer ring. My
Hello
Simple, quick question
We are building a game that contains mini games. We want to create the
mini games as separate swf files to load into our main swf.
We need the mini game swfs to send a message to the main swf that it has
finished.
From reading the docs, one way to do this is
if your movies are loaded into your main.swf, the movies have access to
classes and _root variable. So, you can use singleton, and call static
methods of classes defined in your main.swf from your games.swf.
Maybe, you can also give a look at exclude.xml They prevent the code of
your classes of
Hi all
Forgive me, i'm learning here :)
If i use attachmovie to add a mc to he stage which has a doubleclick
class attached to the mc in the library, i cant use onRelease or
onPress.
If I remove the class, attachmovie works with onRelease etc
Why is this?
Is there a simple answer?
Kind
Problem fixed...i was using some old html templates to display the swf in
the browser...when i used CS3 with the new AC_RunActiveContent.js it fixed
everything!
CPU usage is down to about 11% fantastic...now i have another problem about
the component not working if i export all my classes on a
Hey guys,
Anyone worked otu how to export classes on a differnt frame of the timeline,
but still have the flvplayback component working?
thanks.
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
Morning
Searching for AS3 Link and exemples with flash
Thanks
Laurent
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to you by Fig
http://www.google.com/search?hl=enq=actionscript+3
- Original Message -
From: Laurent CUCHET [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, June 17, 2007 6:36 PM
Subject: [Flashcoders] Searching for AS3 Link and exemples with flash
Hello Tony,
yep, I think I saw this happen to me. It's a bit of pain because it
only occurs on a subset of macs which can make it difficult to spot.
The following solution works for me, found it on a forum but I don't
remember where, so unfortunately, I can't give credit where credit is
Someone asked me the other day, why the Sound class function
computeSpectrum() returns specifically 512 floating point values.
I know it returns 256 values for the left and right channels and that each
value is a 32-bit floating point value of 4 bytes, but despite alot of
Googling, I could find
It's quicker to do an FFT with a length that is a power of 2
Can't remember exactly why, but I think the algorithm keeps splitting
the array into 2 for each iteration of the calculation...
Have a look on Google.
[EMAIL PROTECTED] wrote:
Someone asked me the other day, why the Sound class
Ha, found it...
http://www.dspguide.com/ch12.htm
It is a while since I read this, but it hurt trying understand it a
few times, then I got it, then I promptly forgot about it because I was
using public domain code...
Glen
[EMAIL PROTECTED] wrote:
Someone asked me the other day,
14 matches
Mail list logo