hello,
According to Mustek the PMP 638 support Flash 2.1,
but i can always only see the first frame as fixed-image.
I am looking for an working example or any references.
Thanks
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I don't think it's a papervision game or 3D game at all. You have 3D looking
graphics with movieclips animated over it. They may be 3D models or
artist drawn cycles.
I don't have experience of the Swift3D 3D studio exporter, but I know of the
Lightwave one. It doesn't export a 3D model, it
- Original Message -
From: Paul Andrews [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 09, 2008 1:53 PM
Subject: Re: [Flashcoders] flash and 3d asset options
I don't think it's a papervision game or 3D game at all. You have 3D
If you right click and zoom in you can see that these games are all
pre-rendered 3D bitmaps.
I've used Swift3D, but prefer plugins for real 3D applications, such
as Illustrate! for 3DS Max. Discreet used to sell a product called
Plasma too, which was kinda 3D Studio Max lite with native support
In fact this problem applies not only for AS2/AS3 interop.
How can I unload MovieClips and thus unload static variables to have a
fresh startover, when loading the same MovieClip later again?
Matthias
On Jan 9, 2008 3:32 PM, Matthias Dittgen [EMAIL PROTECTED] wrote:
Hello Flashcodes,
I
BTW I'm using AS 2.
--- Steven Loe [EMAIL PROTECTED] wrote:
Subject: [Flashcoders] Beginning of String matching algorithm?
I have a plan, but I suspect that it not a great approach:
I have an alpha sorted xml file containing hundreds of titles. I'd like to
create an
array of items
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Thanks Jason, Your process is exactly what I am trying to do. Looks like
this is a good reason for me how to figure out Ant.
On Jan 8, 2008 6:43 PM, Jason M Horwitz [EMAIL PROTECTED] wrote:
You could do this with Ant and JSFL - check out the buildfile and
safeTestMovie.jsfl from my FDTKit
If its AS2 you could create an array of rgb values captured from a ButeArray
and send it via AMF also.
Leandro Ferreira
On 1/8/08, Matthew James Poole [EMAIL PROTECTED]
wrote:
If its AS3 You could use the JPEGEncoder class to send a ByteArray over
remoting using AMF3 and create the jpg
My pleasure - if you need help just getting that up and running you might
want to check out the Adding a Buildfile section of the FDTKit wiki:
http://code.google.com/p/fdtkit/wiki/Documentation - even if you aren't
interested in using the project it should help you get started with Ant
(note the
FYI - Swift3D now exports to Papervision, and provides the code for you,
so you can easily do real 3D in Flash.
Jason Merrill
Bank of America
GTO LLD Solutions Design Development
eTools Multimedia
Bank of America Flash Platform Developer Community
-Original Message-
From:
Yah, after looking a while longer I realized what they were doing with the
movement of clips. Creating movieclips of a sequence of bitmaps will be pretty
easy to use and manipulate it seems.
I'll look into the Lightwave exporter you mentioned and the Illustrate! product
that Pete mentioned.
Yes, I saw went through it and got it going. I had some issues trying to
find the ant tasks as I was looking for it under the run button menu but
once I realized the external tools was only connected through the run menu I
got it to work.
Thanks for this, I'd wish I had found it earlier this year
Would anyone be able to assist, and tell me why am I getting a
1120: Access of undefined property MathUtil. and a
1180: Call to a possibly undefined method MathUtil. error..
here is the code below..
import com.bigspaceship.util.math.*;
myMathUtil:MathUtil = new MathUtil();
var num =
You're attempting to access instance vars in a static method. Make
min_num and max_num static.
Also, you don't need to put a constructor in a static class.
Also, you should follow common practice and put public before static
when declaring functions and variables.
thanks so much for help me out
but its not working still here is the updated code..
** inside fla
import com.bigspaceship.util.math.MathUtil;
var num:Number = MathUtil.getRandom(4,100);
trace(num)
* Class file below
package com.bigspaceship.util.math{
class MathUtil {
Try :
public class MathUtil {
- James
On Jan 9, 2008, at 10:00 PM, Dwayne Neckles wrote:
thanks so much for help me out
but its not working still here is the updated code..
** inside fla
import com.bigspaceship.util.math.MathUtil;
var num:Number = MathUtil.getRandom(4,100);
It worked..
Guys you have no idea how much I appreciate your assistance!
Does that mean that brushing up on the basics of as3 should be in order?
geez..
add public IS important!
Thanks Everyone!!
From: [EMAIL PROTECTED]
Subject: Re: [Flashcoders] Error 1120?
Date: Wed, 9 Jan 2008
Hi,
you might want to try deleting all your classes. It's a nasty trick however
and who knows what you'll run into next time. Another option is: don't use
singletons or finalize them before you exit your current application
instance.
Assuming all your classes are in a package org.dittgen, you
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