Hi List,
i have MovieClip with some keyframes, on each keyframe is dynamic
TextField with different properties (font, color etc.).
In constructor - class NavigationItem.as I'm trying to jump to frame
and fill TextField with some text:
gotoAndStop( _level );
_label.text = label;
If the composer is playing as notes are entered, timing is not an issue.
Fancy electric organ for the typest :-)
If you have a playback button that plays the composed work, you can
concatenate the sounds/notes "selected" and play the composed segment.
Ron
Abe Pazos wrote:
I guess this is
Hi everyone -
Here's my setup. I have a MovieClip named "TimerSymbol" in the Library
with a base class of "flash.display.MovieClip" assigned to it. The
class associated with it is public and extends MovieClip.
"TimerSymbol" contains a MovieClip inside of it with an instance name
of "icons
This approach has the potential to be extended to merge 2 or more
generated tracks (instruments) with some consideration of volume balance
between the tracks.
One would concatenate the notes in each track, merge and balance the
mp3s and play back the composite mp3 song.
Ron
Ron Wheeler wrote
Creat a function that does the setting on the TextField and call it from
that frame.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Ron Wheeler wrote:
> If you have a playback button that plays the composed work, you can
> concatenate the sounds/notes "selected" and play the composed segment.
That's interesting--can that be done at runtime? How can you concatenate the
sounds?
Cordially,
Kerry Thompson
___
I think he means a prior composition
Sent from my iPod
On Jul 12, 2008, at 3:55 PM, "Kerry Thompson"
<[EMAIL PROTECTED]> wrote:
Ron Wheeler wrote:
If you have a playback button that plays the composed work, you can
concatenate the sounds/notes "selected" and play the composed
segment.
FF3
FP10b
Going to 3d view crashes the browser.
The 2D builder is very nice. lots of time has obviously been put into this.
Great job!
Charles P.
On Tue, Jul 8, 2008 at 10:36 AM, Gert-Jan van der Wel <
[EMAIL PROTECTED]> wrote:
> Hi list,
>
> Maybe a little spammy message, but I just wanted t
Thanks Jason. What you suggested is what I put together during the interim.
All events bubble up to Main which then calls a method on whatever instance
it has to.
So is this the way events are usually handled in AS3. So you bubble up an
event to the highest object in the chain, and have it handle
9 matches
Mail list logo