If you post your XML as well that'll help, but this:
cue_points[cue].splice(1,1,cueIn);
...looks dodgy to me. "cue" needs to be an uint for this to work but
it's an XML, also you set "cueIn = cue" ???
Kenneth Kawamoto
http://www.materiaprima.co.uk/
noentourage wrote:
Hey flashcoders...
I'm
I fixed it myself...I was staring at the code too long so after a long
break I came up with this to be able to get through the cue_points
array...
//
var count:Number = 0;
for each (var cue:XML in xmlData..step.training.cuein){
can you input negative values into one or the other?
On Wed, Aug 27, 2008 at 9:06 PM, Hans Wichman <
[EMAIL PROTECTED]> wrote:
> Hi,
>
> I don't think tweening from inner to outer is possible, unless you use
> multiple glow filters.
>
> greetz
> JC
>
> On Wed, Aug 27, 2008 at 9:43 PM, eric e. dol
I have a project that involves xml... I am wondering how I should
organize my xml... would it be best (from a flash perspective) for it to
be on huge xml file with lots and lots of children - or would I be
better off breaking it into multiple xml files where one xml tag
references another xml file
Here is my post about it:
http://www.ericd.net/2008/08/tweening-from-inner-to-outer-glow.html
TweenMax to the rescue.
On Thu, Aug 28, 2008 at 8:21 AM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:
> can you input negative values into one or the other?
>
> On Wed, Aug 27, 20
I think it depends on how much data there would be in one big file, and
how complex it would be loading in separate other files - how big each
of those would be.
I would try and keep it all in one file if possible, but if it's a huge
amount of data, I would separate them and load them one at a ti
Speaking from recent experience, lots of little XML files is ok if
you're accessing them one at a time, but if you need to pull up more
than one at a time, it can get slow quick. I had a project where I had
to load 5-10 small xmls (really small, just basic image galleries, 10
items max each), and i
yes the second one is shorter :)
i try to keep child nodes to a minimum - 1 per 'object' and only really use
them when describing one of several same-level objects
On Thu, Aug 28, 2008 at 2:58 PM, Matt S. <[EMAIL PROTECTED]> wrote:
> Speaking from recent experience, lots of little XML files is o
> I have a project that involves xml... I am wondering how I should
> organize my xml... would it be best (from a flash perspective) for it to
> be on huge xml file with lots and lots of children - or would I be
> better off breaking it into multiple xml files where one xml tag
> references another
I came across a post on storing custom classes as an AMF object. It
explains how to do the following.
"If you ever need to store the state of a custom object in a ByteArray
or SharedObject, or send a custom object through a LocalConnection,
there are a few simple steps you can take that will a
ok well I haven't found any solutions for writing XML files to disk...
how weird is that???
I've decided to go ahead and reprogram the whole XML reader so that it
reads in SharedObjects instead... as I need to finish this project by
Friday.
It took a little while to figure out I had to use l
Thanks. Do you know if the difference is dramatic? Just curious,
especially since most "experts" eg Moock's books dont shy away from
node-heavy XML generally, but if there are serious performance
considerations you'd think they would.
.m
On Thu, Aug 28, 2008 at 10:27 AM, allandt bik-elliott
(the
there might be - for loops are a pretty slow way of accessing an array for
instance (although they look lovely and keep things neat) - it's actually
faster to add each node of an array manually so in theory, the fewer times
the app has to loop through large nests of xml (similar process), the
bette
> Thanks. Do you know if the difference is dramatic? Just curious,
> especially since most "experts" eg Moock's books dont shy away from
> node-heavy XML generally, but if there are serious performance
> considerations you'd think they would.
I don't think the difference is dramatic. It may be no
Sebastian,
You can achieve file writing and reading using one of the many
available flash wrappers.
I'd take a look at Northcode's SWFStudio:
http://www.northcode.com/swfstudio.php
or SWHX:
http://www.haxe.org/com/libs/swhx
Or Adobe's own AIR, but you would have to wrap your AS2 application in
On Thu, Aug 28, 2008 at 1:25 PM, allandt bik-elliott
(thefieldcomic.com) <[EMAIL PROTECTED]> wrote:
> that said, i would use a child node for large amounts of text / data - you
> wouldn't put a whole paragraph into an attribute, for instance. Nor would
> you want to put html formatted text into an
Hi Glen,
You can consider using RoomWare. More information at:
http://www.roomwareproject.org/
Yours,
Weyert de Boer
Hi,
I am working on a project with a control interface that has a
"little brother" for Pocket PC, but I was wondering if it is possible
to develop another version for mobi
Thank you Iam for the information.
Seeing as I was already half done portiong over my XML reader into a
SharedObject reader, I just went ahead and finished the code conversion...
However I am encountering one really frustrating issue, and I can't seem
to find the solution...
:(
One of my SW
ok I finally manged to resolve the issue, though I am still not sure why
it was occurring.
When in the writing SWF I moved the script away from the class file it
was calling and just copy-pasted it into the calling object, it no loner
was persistent... how odd...
:/
??
It would make more s
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