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On Wed, Feb 18, 2009 at 9:07 PM, bernice guerrero wrote:
> Stop the email please thank you
>
> On Feb 18, 2009 10:04 PM, "Randy Tinfow" wrote:
>
> Doing a project which has two fullscreen pro
Doing a project which has two fullscreen projectors:
On monitor #1 is a touchscreen menu.
On monitor #2 is a content container.
These two projectors communicate using the LocalConnection class. Works great.
So I drag executable #2 to monitor #2, doubleclick and it starts fullscreen.
The I dou
Stop the email please thank you
On Feb 18, 2009 10:04 PM, "Randy Tinfow" wrote:
Doing a project which has two fullscreen projectors:
On monitor #1 is a touchscreen menu.
On monitor #2 is a content container.
These two projectors communicate using the LocalConnection class. Works
great.
So I d
I would just set default values like the colour red in the constructor
of the component and then just the normal invalidate()-fun for the
designer view. Now I haven't experience with making components which
work during design time
for Flash/Flex, though. Only .NET and Delphi in that regard. But
You can either make a component designed for the
stage OR for instancing through code?
Not really, that's not what it says.
Just says that you can't (and IMO should never have to) pass arguments to the constructor when dropped on stage.
If you want "talk" to your component both through AS an
- Original Message -
From: "Mendelsohn, Michael"
To: "Flash Coders List"
Sent: Wednesday, February 18, 2009 9:12 PM
Subject: RE: [Flashcoders] component def doesn't pass params to constructor?
Thanks for responding Paul!
So going forward with my custom components, I was trying to av
Thanks for responding Paul!
So going forward with my custom components, I was trying to avoid two
lines of code, but you're suggesting that?
//Instead of:
var cc:CustomComponent = new CustomComponent("red", 5);
//it's better to do:
var cc:CustomComponent = new CustomComponent();
cc.init("red", 5
- Original Message -
From: "Mendelsohn, Michael"
To: "Flash Coders List"
Sent: Wednesday, February 18, 2009 5:55 PM
Subject: RE: [Flashcoders] component def doesn't pass params to constructor?
Hi list...
Researching my own pesky issue (custom components initializing properly
when th
Hi list...
Researching my own pesky issue (custom components initializing properly
when they're dragged on the stage at author time), I found this:
> if you want to create instances of your classes by dragging them to
the stage, keep in mind that their constuctors can not accept arguments.
Also,
Sounds like a job for an MVC pattern. Of course that may be too much work
depending on the future plans for this app. Probably best to combine the
model and controller as Jason mentioned.
On Wed, Feb 18, 2009 at 10:47 AM, Weyert de Boer wrote:
> Hi Glen,
>
> I would just let the button bubble th
Hi Glen,
I would just let the button bubble the events upwards to one of the
parent objects and then handle the event there. Easiest ;)
Yours,
Weyert
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Black-box thinking needed here - the buttons should be self-contained,
loosely coupled, only dispatch custom events. The parent should listen
for those events and issue a command based on what they hear. The
buttons should not issue the command.
Jason Merrill
Bank of America | Learning P
Hi,
I am looking into the architecture of an application where
components are instanciated and configured generally at runtime,
although some components maybe placed on the stage at author time and
"wired up" runtime. The application is pretty much an interface to
control system which we
For the archive. This is the way to do it.
function convert(tFlaPath , tExportPath , tFilename){
debugMessage += "\n Vectorizing file :" + tFilename + " on " + (new
Date()).toGMTString() + "\n";
debugMessage += "SettingstraceBitmap(100, 2, 'normal' , 'normal') \n"
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