Re: [Flashcoders] Pixel recognition?

2009-03-28 Thread Anthony Pace
Hi Karl, Kind of tired, so the easiest way I can think of to do this is to evaluate and convert each pixel's RGB values to HSB and then average your found values for all the pixels in the region the loader is to be displayed within. Hue, Saturation, Brightness. if the brightness is less

[Flashcoders] Pixel recognition?

2009-03-28 Thread Karl DeSaulniers
I was wondering is there a way to recognize the density of pixels in flash AS2 or AS3? The darkness or lightness. For instance, say I have a loader that is dynamically loaded and normally it would be, say, white. But lets say I want it to have a script that detects the pixel density of the

Re: [Flashcoders] AS3 Object reference

2009-03-28 Thread Muzak
There's no "_width" in AS3.. it's "width". Array access notation should work fine: photoStrip_mc["thumbnail" + i + "_mc"].width; As a sidenote, you're better off storing references in an array for easy access later. myClips = new Array(); var len:uint = 10; for(var i:uint=0; i- Original M

Re: [Flashcoders] AS3 Object reference

2009-03-28 Thread Karl DeSaulniers
Or you could try photoStrip_mc.thumbnail[I]_mc._width Sent from losPhone On Mar 28, 2009, at 8:09 PM, "TS" wrote: Trying to cylec through some objects. This doesn't seem to work in AS3 as it does in AS2. Is there an equivalent in AS3? photoStrip_mc["thumbnail" + i + "_mc"]._width Tha

Re: [Flashcoders] AS3 Object reference

2009-03-28 Thread Karl DeSaulniers
Try this: photoStrip_mc["thumbnail" + I]_mc._width Sent from losPhone On Mar 28, 2009, at 8:09 PM, "TS" wrote: Trying to cylec through some objects. This doesn't seem to work in AS3 as it does in AS2. Is there an equivalent in AS3? photoStrip_mc["thumbnail" + i + "_mc"]._width Thanks

Re: [Flashcoders] AS3 Object reference

2009-03-28 Thread Karl DeSaulniers
I am not at my computer, so that is just a guess. :) Sent from losPhone On Mar 28, 2009, at 8:09 PM, "TS" wrote: Trying to cylec through some objects. This doesn't seem to work in AS3 as it does in AS2. Is there an equivalent in AS3? photoStrip_mc["thumbnail" + i + "_mc"]._width Thank

Re: [Flashcoders] AS3 Object reference

2009-03-28 Thread Paul Andrews
Apart from anything else, AS3 MovieClips don't have a _width property - it's now width. Paul - Original Message - From: "TS" To: "'Flash Coders List'" Sent: Sunday, March 29, 2009 2:09 AM Subject: [Flashcoders] AS3 Object reference Trying to cylec through some objects. This doesn't

[Flashcoders] AS3 Object reference

2009-03-28 Thread TS
Trying to cylec through some objects. This doesn't seem to work in AS3 as it does in AS2. Is there an equivalent in AS3? photoStrip_mc["thumbnail" + i + "_mc"]._width Thanks ahead, T ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] ?: how to prevent users to copy text from aTextArea?

2009-03-28 Thread Muzak
The problem seems to be that TextArea uses the "enabled" value to set the inner textField's selectable property value. protected function updateTextFieldType():void { textField.type = (enabled && _editable) ? TextFieldType.INPUT : TextFieldType.DYNAMIC; textField.selectable = enabled; t

RE: [Flashcoders] ?: how to prevent users to copy text from aTextArea?

2009-03-28 Thread Keith Reinfeld
Then again there is this: package{ //imports import fl.controls.TextArea; import flash.text.TextField; public class CustomTextArea extends TextArea{ //vars private var internalTextField:TextField;

Re: [Flashcoders] ?: how to prevent users to copy text from aTextArea?

2009-03-28 Thread direc...@iashido.com
maybe... hard way: on select - set clipboard with " " or something else... On Mar 28, 2009, at 9:14 PM, Keith Reinfeld wrote: A simple solution is to put the textarea in a movieclip and set the movieclip to : mc.mouseChildren = false; That's not a bad idea, Cor. Unfortunately, it also

RE: [Flashcoders] ?: how to prevent users to copy text from aTextArea?

2009-03-28 Thread Keith Reinfeld
> A simple solution is to put the textarea in a movieclip and set the > movieclip to : mc.mouseChildren = false; That's not a bad idea, Cor. Unfortunately, it also disables the scrollbar. If the TextArea doesn't need to be scrolled, then fine. Otherwise I think it may be best to just use a Text

Re: [Flashcoders] ExternalInterface ...

2009-03-28 Thread Anthony Pace
http://www.actionscript.org/resources/articles/745/1/JavaScript-and-VBScript-Injection-in-ActionScript-3/Page1.html This tutorial should be pretty useful. Glen Pike wrote: I also forgot to add that you may need to set the "AllowScriptAccess" variable to "always" in your SWF embedding HTML code

Re: [Flashcoders] ExternalInterface ...

2009-03-28 Thread Glen Pike
I also forgot to add that you may need to set the "AllowScriptAccess" variable to "always" in your SWF embedding HTML code in order to make sure your Flash can talk to the browser... http://www.google.co.uk/search?hl=en&q=allowScriptAccess&btnG=Search&meta= SJF wrote: I have an ExternalInterf

Re: [Flashcoders] ExternalInterface ...

2009-03-28 Thread Glen Pike
Hi, The example here shows how to get your return value from JS into Flash. http://www.adobe.com/devnet/flash/articles/external_interface_05.html The addCallback is used for JS talking to Flash so you can go the other way - http://www.adobe.com/devnet/flash/articles/external_inte

[Flashcoders] ExternalInterface ...

2009-03-28 Thread SJF
I have an ExternalInterface call in my application that looks like this: ExternalInterface.call(BrowserScriptsJS.GET_BROWSER_INFO); -

RE: [Flashcoders] ?: how to prevent users to copy text from a TextArea?

2009-03-28 Thread Cor
A simple solution is to put the textarea in a movieclip and set the movieclip to : mc.mouseChildren = false; HTH Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of pe...@pepo.nl Sent: vrijdag 27 maart 2009