You might want to think about using something more robust like
smartfoxserver so you can not have the restrictions of http requests.
I've been using is on a chat/whiteboard app for a while and it's an enormous
performance increase over any http requests.
On Sun, Aug 16, 2009 at 3:26 PM, Alexander
Hello :)
Use an argument in the constructor of you class to passed-in the parent
reference of your display
public function MyDisplay( target:DisplayObjectContainer = null )
{
if ( target != null )
{
target.addChild( this ) ;
}
}
PS : your code isn't valid in the constructor
ekameleon, you are the man! so sweet.
Thanks
On Mon, Aug 17, 2009 at 1:54 PM, ekameleon ekamel...@gmail.com wrote:
Hello :)
Use an argument in the constructor of you class to passed-in the parent
reference of your display
public function MyDisplay( target:DisplayObjectContainer = null )
{
I don't understand why you would not want to write a single line of code in the
class where it would provide the most clarity, and instead write MORE code in
another class obscuring the behavior that is going on. In other words, you're
writing more code to write the same code. You're going to
why?
BTW, Ekameleon, you should use
if (target)
Instead of
if (target != null)
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Hello :)
i prefere use (target != null) ;) question of visibility and to keep the
default value of the argument in the constructor.
EKA+ :)
2009/8/17 Steven Sacks flash...@stevensacks.net
I don't understand why you would not want to write a single line of code in
the class where it would
BTW, Ekameleon, you should use
if (target)
Instead of
if (target != null)
Lots of people hate implicit Boolean conversion, and see it as a sin
against God and nature. I'm not one of those people, but I think it's
a mistake to say that implicit Boolean conversion is superior and
everyone
Not to mention, a class adding itself to its parent ?? eeew..
- Original Message -
From: Steven Sacks flash...@stevensacks.net
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, August 17, 2009 10:53 PM
Subject: Re: [Flashcoders] How to add a DisplayObject
if (Boolean)
Everything inside an if statement is automatically coerced into a Boolean.
Either it is or it isn't.
It's not more clear to write != null because an if statement cannot possibly be
anything other than true or false. In this case, null or not null. Writing it
out is redundant
Dave Watts wrote:
Lots of people hate implicit Boolean conversion, and see it as a sin
against God and nature. I'm not one of those people, but I think it's
a mistake to say that implicit Boolean conversion is superior and
everyone should use it.
Code bloat is one of the seven deadly sins
Code bloat is one of the seven deadly sins (gluttony).
This is why we all name our variables things like x, y, etc instead of
giving them recognizable names, right?
And gluttony, really? I'm not going to EAT my code. Luxuria is a
better fit, even though we actually call it lust nowadays.
Dave
if someone handed me some code and the worst thing that they had done is
wrote expressions long-handed, I would consider myself extremely lucky.
lets get over ourselves...
greg
On Mon, Aug 17, 2009 at 5:44 PM, Dave Watts dwa...@figleaf.com wrote:
Code bloat is one of the seven deadly sins
It's called artistic license. ;)
And you are eating code, through your eyes and brain. :)
Dave Watts wrote:
Code bloat is one of the seven deadly sins (gluttony).
This is why we all name our variables things like x, y, etc instead of
giving them recognizable names, right?
And gluttony,
Funny just came out of this issue.
Turned out the v10.0.1-something debugplayer distributed with my
flex_sdk was not a nice one.
In my browser the rotX/Y/Z worked like a charm, but on flashdevelop with
that mentioned player I got the same issues.
I'm on windows so don't know how to do it on
And you are eating code, through your eyes and brain. Ā :)
... and I must therefore excrete code from my fingertips. And the
usefulness of this metaphor reaches a disgusting end.
All that said, my point was simply that opinions differ on whether
implicit Boolean conversion is good or bad, no
James Gosling got his Doctorate in CS in 1983.
Programming has changed quite a bit since then.
new old
;)
Dave Watts wrote:
And you are eating code, through your eyes and brain. :)
... and I must therefore excrete code from my fingertips. And the
usefulness of this metaphor reaches a
James Gosling got his Doctorate in CS in 1983.
When did you get yours? Same time I got mine (never)?
Programming has changed quite a bit since then.
new old
That must be why ActionScript moved from a prototype-based,
loosely-typed language to a class-based, strongly-typed language,
right?
So that FlashBuider is another branch of flexbuilder that parses fxg xml ?
And catalyst is our designer handled beloved fxg spawning machine ?
Anytime soon we have to crawl trough this 'super modern' and mega
lengthy fxg xml's?
Or am I interpreting this wrong ?
The video tutorials scared me.
I'm not sure I follow 75% of what you're saying, but I will say the
Flashbuilder is what Flexbuilder was - just renamed for version 4 from
Flexbuilder to Flashbuilder. Same tool.
Jason Merrill
Bank of America Global Learning
Shared Services Solutions Development
Monthly meetings on
Steven,
Maybe its just me but...
Just doing a Boolean check on DisplayObjects always put my scripts in
high risk of runtime errors.
Especially in the case of cleanup operations.
Sometimes I might have a function that attempts removing a DisplayObject
that has not been added to the stage or
Okay good to know that they are the same; furthermore I was
talking about the xml-code outcome of this process:
http://www.gotoandlearn.com/play?id=110
Latcho
Merrill, Jason wrote:
I'm not sure I follow 75% of what you're saying, but I will say the
Flashbuilder is what Flexbuilder was - just
Here's the best way to write that. No try catch required.
if (myDO myDO.parent) myDO.parent.removeChild(myDO);
Keith H wrote:
Steven,
Maybe its just me but...
Just doing a Boolean check on DisplayObjects always put my scripts in
high risk of runtime errors.
Especially in the case of
(myDO) (myDO.stage) ( myDO.parent.removeChild(myDO) )
;)
Latcho
Keith H wrote:
Steven,
Maybe its just me but...
Just doing a Boolean check on DisplayObjects always put my scripts in
high risk of runtime errors.
Especially in the case of cleanup operations.
Sometimes I might have a
The act of writing Actionscript in FlashDevelop is, IMO, better. FD's code
completion and code gen is easier and faster. Because code completion and code
gen is the majority of what I do from moment to moment as I'm writing, it's the
better tool.
Refactoring and debugging are not what I
Hi,
Although a bit late, I am making a move to AS3 and facing some issues.
After banging my head around a bit, I would like to ask for some help :)
My CLICK event is not getting detected from withing my class file.
In the code snippets below, the reportClick function is not getting
triggered
try a 'this.buttonMode=true' on MyGesture class
Latcho
Sajid Saiyed wrote:
Hi,
Although a bit late, I am making a move to AS3 and facing some issues.
After banging my head around a bit, I would like to ask for some help :)
My CLICK event is not getting detected from withing my class file.
In
Thanks.
That is a better way to write the check. (Clever! you escaped from using
null once again LOL)
BTW I just put the try/catch there to demonstrate error.
-- Keith H --
www.keith-hair.net
Steven Sacks wrote:
Here's the best way to write that. No try catch required.
if (myDO
HI,
I did this:
public function MyGesture(){
this.buttonMode=true;
}
but it still does not fire...
Any idea what might be causing this problem?
The MyGesture class is instantiated from Mediaplayback.as (which is my
I figured this is where we'd end up.
I code in either environment with comparable speed, honestly, it's just
getting used to the workflow.
Honest! Now whether that means I code like the freakin' wind in either
or am slow as hell
in both I'll leave for you to decide. Rather than seeing the
On Mon, Aug 17, 2009 at 9:32 PM, Sajid Saiyed sajid.fl...@gmail.com wrote:
Hi,
Although a bit late, I am making a move to AS3 and facing some issues.
After banging my head around a bit, I would like to ask for some help :)
My CLICK event is not getting detected from withing my class file.
_
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Flashcoders
Are you sure there is a graphic in the myGesture movieclip ?
You need something to click on.
Do you see the handcursor with buttonMode = true ?
Otherwise try this as a test in the MyGesture constructor asn make sure
you see a square, then check for handCursor, then click it.
Mind that the the
Ok,
I should have given a bit more background.
I am trying to detect a CLICK anywhere on the (blank) stage.
Only when the user clicks somewhere on stage, I want to show something.
How can I do this?
Do I still need to draw something?
Sajid
On Mon, Aug 17, 2009 at 11:50 AM,
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