Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Kenneth Kawamoto
May be this is what you after? trace("Full games: " + games.game.(user.length() == 3).length()); trace("Vacant games: " + games.game.(user.length() < 3).length()); // Trace Full games: 1 Vacant games: 2 Kenneth Kawamoto http://www.materiaprima.co.uk/ Alexander Farber wrote: Hello, my server

Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Nathan Mynarcik
Yeah you should add attributes to your game nodes to seperate them: var games:XML = ; then you can use E4X to find the actually amount of users in each game: **Pseudo Code** games.game(@id == "1").user.length(); Nathan Mynarci

Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Glen Pike
Hi, I am not sure you can count the sub-nodes without having some sort of differentiator between parent nodes. You might have to loop through the list of games to find how many users are in each one as your tests for 2 & 3 are returning the total number of "user" nodes in the tree.

[Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Alexander Farber
Hello, my server delivers XML data over socket, representing games, with up to 3 players in each. In my custom component I'd like to display a summary: total number of games, number of full games (3 players) number of vacant games (joinable, because less than 3 players). I've prepared a reduced

[Flashcoders] OT: FDT 4.0 M4

2010-08-19 Thread Karim Beyrouti
Hello list - Cannot sign up to "bugs.powerflasher.com/jira" - Captcha seems to be having problems. tried using Firefox / Chrome and Safary ( and on PC too ) - could not sign up to submit bug. Contacted the FDT team, but no reply yet... anyway thought i'd post it here - in case someone from po

Re: [Flashcoders] Question FP10 inactive event dispatched when not visible.

2010-08-19 Thread Glen Pike
It is a special event. It is one of the few broadcast events. The manual is quite clear on this. It is not dispatched for focus issues. Think I have been looking at the old AS3 reference - it is clear in the docs for CS5, but Flash 9.0 ref is less verbose. Sorry, I understand the broadcast