> Firstly, would anyone know if there is a list similar to flashcoders
> specifically for AIR for Android questions?
I don't know if there's one just for AIR on Android. But there is a
good AIR list, called AIR-Tight.
http://groups.google.com/group/air-tight?hl=en
Dave Watts, CTO, Fig Leaf Softw
Hey folks,
Firstly, would anyone know if there is a list similar to flashcoders
specifically for AIR for Android questions? I wouldn't want to annoy any
flashcoders with my questions if this is the wrong place to ask them. I have
tried out the Adobe forums, but the community there seems quite a bi
No, thanks Karl, I haven't tried that...
C:
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Friday, 14 January 2011 11:37 AM
To: Flash Coders List
Cc: Flash Coders List
Subject: Re: [
not sure why the double post..
my apologies.
On Jan 13, 2011, at 6:37 PM, Karl DeSaulniers wrote:
have you tried embedding your fonts in your css?
this might help in that.
http://fontsquirrel.com/fontface/generator
I use the bulletproof(smiley)
Best,
Karl
Sent from my iPhone
On Jan 13, 20
have you tried embedding your fonts in your css?
this might help in that.
http://fontsquirrel.com/fontface/generator
I use the bulletproof(smiley)
Best,
Karl
Sent from my iPhone
On Jan 13, 2011, at 6:07 PM, "Chris Foster" > wrote:
Folks,
I'm currently working on a large eLearning project.
Folks,
I'm currently working on a large eLearning project... hundreds of static
(ugh!) screens. We're using the Gaia framework with great success.
I've built a CS4 text display component that our designers use (uses
component parameters pointing to external XML, CSS and font files,
displays style
So you check for null before executing the script:
addEventListener( Event.ENTER_FRAME, onEnterFrameHandler, false, 0, true );
var mc:MovieClip;
function onEnterFrameHandler( event:Event ):void{
mc=_items.getChildByName("item2");
if( mc ){
removeEventListener( Event.ENTER_FRAME,
Thats why you are getting a null value as the time when the script is
executing, the frame 2 of _item is not available.
For this you need to execute the script once you are sure the fame 2 of
_item has loaded.
Warm Regards
Deepanjan Das
On Thu, Jan 13, 2011 at 9:24 PM, natalia Vikhtinskaya wrot
No problem!
2011/1/13 natalia Vikhtinskaya
> THANK YOU AGAIN!!!
>
> 2011/1/13 Juan Pablo Califano :
> > PS:
> >
> > I mentioned that a random sort was not the best approach.
> >
> > Here's a better way to randomize an array:
> >
> > public static function shuffle(array:Array):void {
> >var
I mean item2 placed in first frame of _item?
DD
On Thu, Jan 13, 2011 at 9:18 PM, Deepanjan Das wrote:
> Hi,
> Is the item2 placed on first frame in item1?
>
>
> Warm Regards
> Deepanjan Das
> W: http://deepanjandas.wordpress.com
>
> On Thu, Jan 13, 2011 at 9:15 PM, natalia Vikhtinskaya <
> natavi
Hi,
Is the item2 placed on first frame in item1?
Warm Regards
Deepanjan Das
W: http://deepanjandas.wordpress.com
On Thu, Jan 13, 2011 at 9:15 PM, natalia Vikhtinskaya wrote:
> It is still null
>
> 2011/1/13 Deepanjan Das :
> > You may try using getChildByName("instance name"); also.
> >
> > var
You may try using getChildByName("instance name"); also.
var mc:MovieClip=_items.getChildByName("item2");
--
Warm Regards
Deepanjan Das
W: http://deepanjandas.wordpress.com
|| Om Manasamarthadata Shri Aniruddhaya Namah ||
*"Think of the environment before printing this email"
*
On Thu, Jan
I need to convert game from AS2 to AS3. This game has movie clip
“_items” on the stage with frames. Each frame has different mc.
frame 1- has mc “item1”
frame 2- has mc |”item2” …
_items.gotoAndStop(2)
trace(_items.item2) // for AS2 it gives mc
In AS3 it gives none
(it works correctly only _items.
That was my first test.
The old FLVPlayback component supports hardware accelerated fullscreen video
(using the Stage.fullScreenSourceRect property) but does distort the skin. It
also provides a skinScaleMax property but that's useless since it cuts back on
the benefits of using the hardware (s
THANK YOU AGAIN!!!
2011/1/13 Juan Pablo Califano :
> PS:
>
> I mentioned that a random sort was not the best approach.
>
> Here's a better way to randomize an array:
>
> public static function shuffle(array:Array):void {
> var tmp:*;
> var cur:int;
> var top:int;
>
> cur = top = array.
Thank you very much!! Now it works well.
2011/1/13 Juan Pablo Califano :
> Try this:
>
> function uniqueRandomInt(min:Number, max:Number, n:Number) {
> var a:Array = [];
> var i:Number = min;
> while (a.push(i++) a.sort(function (a:Number, b:Number) {
> return Math.floor(Math.random()*3)-1;
>
PS:
I mentioned that a random sort was not the best approach.
Here's a better way to randomize an array:
public static function shuffle(array:Array):void {
var tmp:*;
var cur:int;
var top:int;
cur = top = array.length;
if(top) {
while(--top) {
cur = Math.
Try this:
function uniqueRandomInt(min:Number, max:Number, n:Number) {
var a:Array = [];
var i:Number = min;
while (a.push(i++) 0)
as evenly distributed as possible. Math.random gives you a number that
is great or equal to 0 and *less* than 1. It will not give you 1 back
(0.9, but not 1
A recent comment from Anthony Pace reads "If you would prefer I help
kick off the new year by asking some stupid questions, rather than
Google the answers, I will gladly accommodate you. "
Here's one for you guys. I'm trying to find some good literature on
what the options are for developing
Hi
I use function that creates unique array
function uniqueRandomInt(min:Number, max:Number, n:Number) {
var a:Array = [];
var i:Number = min;
while (a.push(i++)http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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