It looks like I'm not the only one to notice this strange framerate issue.
http://www.pixelthismobile.com/blog/1/10/2010/flash-iphone-wildly-fluctuating-framerate-or-frame-skip
I'll investigate further tonight.
Kevin N.
On 6/17/11 11:19 AM, Kevin Newman wrote:
Hi guys,
I am running some ben
See I WAS looking hardĀ ;)
playerglobal.swc (singular)
Have a good one,
John
on 6/16/11 10:46 AM, Henrik Andersson at he...@henke37.cjb.net wrote:
> He isn't looking hard enough then. All versions of flash comes with
> several playerglobals.swc files, one for each player version.
John R.
Hi guys,
I am running some benchmarks on iOS, to run AIR 2.7 through it's paces.
I used BunnyMark (and the blitting counter part) for context:
http://www.iainlobb.com/bunnies/BitmapTest.html
iPhone 3GS results:
Display List CPU: ~18 fps
Display List GPU: 24 fps (constant frame rate)
Blitting CP
debug player is always slower, it does a lot more stuff in the background...
On 16 June 2011 22:25, Kevin Newman wrote:
> It runs at a full 25fps (it can go much faster) on the release player. On
> the same machine with the content debugger though, I only get 10fps.
>
> It's not a problem for c
FP10.3 SWC
http://download.macromedia.com/pub/labs/flashplatformruntimes/flashplayer10-3/flashplayer10-3_playerglobal_052011.swc
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 17/06/2011 00:06, John R. Sweeney Jr wrote:
Well Mister Winkie :) what is the proper name?
Thanks,
John
___
oops sorry John 10.2 playerglobal.swc are in these places (under OS X)
/Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FP10.2
/Applications/Adobe Flash Builder
4/sdks/flex_sdk_4.5.0.20967/frameworks/libs/player/10.2
10.3 or other FP versions are in the similar locations.
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