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Hopefully below will help you:
I'm going to just explain how the origin stuff works, and how you can learn
to compensate for it, and maybe you can apply this to your work. Starting
off with an example where the visual elements of a sprite are not originated
at 0,0
var mySprite:Sprite = new Sprite
> registration point ( white circle)
is the centre of transformation - so if you rotate the symbol, or transform it
(using transform tool), it will happen around the the registration point (white
circle). You can also move that point using the transform tool.
> ( tiny cross hair) in movieClip
Hi
I work in flash Ide cs5
could u tell me what s diferent between registration point ( white circle) and
origion point( tiny cross hair) in movieClip
how can i change them??
--- On Tue, 8/2/11, Dave Watts wrote:
From: Dave Watts
Subject: Re: [Flashcoders] mx.logging package?
To:
> Any idea where I can get the mx.logging package? Is it an intrinsic or what?
> As3 corelib is dependant on it.
It's part of the Flex framework, and is automatically included in Flex
3 projects. You can install the Flex 3.x SDK, then reference this
directory:
C:\Program Files\Adobe\Flex Builder
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