> Date: Fri, 10 Sep 2010 21:33:38 +0200
> From: he...@henke37.cjb.net
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Playing With Fire
>
> You don't want a mask. You want a bitmap with alpha values.
Ok. But that's what I have. As you know, I tried every combination to chang
Hi;
I figured out the reason I couldn't successfully mask out the background from
my programatiically created bitmap image was because I added it to a sprite and
then tried to mask the sprite; however, by then the background was no longer
distinguishable from the rest. Someone suggested I mask
27;t think it's
possible.
George
>
> Karl
>
>
> On Sep 9, 2010, at 7:28 AM, George Jones wrote:
>
> >
> >> From: k...@designdrumm.com
> >> Subject: Re: [Flashcoders] Impossible?
> >> Date: Wed, 8 Sep 2010 16:18:36 -0500
> >> T
> From: k...@designdrumm.com
> Subject: Re: [Flashcoders] Impossible?
> Date: Wed, 8 Sep 2010 16:18:36 -0500
> To: flashcoders@chattyfig.figleaf.com
>
>
> On Sep 8, 2010, at 1:15 PM, George Jones wrote:
>
> > if (gp < 1050112)
> > {
&
> Date: Wed, 8 Sep 2010 19:20:05 +0200
> From: he...@henke37.cjb.net
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Impossible?
>
> Forget about the mask until you get the output to work without it.
There was a fundamental error, now corrected. However, now what I get is bl
> Date: Wed, 8 Sep 2010 18:46:52 +0200
> From: he...@henke37.cjb.net
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Impossible?
>
> Incorrect, the mask isn't even added to the screen. And I doubt that the
> content is visible either.
_fire = new BitmapData(
> Date: Wed, 8 Sep 2010 18:16:44 +0200
> From: he...@henke37.cjb.net
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Impossible?
>
> When in doubt about masking, skip the step where you assign the mask
> property, but leave the mask shape added, it will show what parts the
> From: tom.rho...@gmail.com
> Date: Wed, 8 Sep 2010 11:01:21 +0200
> Subject: Re: [Flashcoders] Impossible?
> To: flashcoders@chattyfig.figleaf.com
>
> what henrik said, or stick them in sprites first and mask the sprites...
I'm a little lost. I've followed your suggestion and it *appears* I've
> Date: Fri, 3 Sep 2010 14:01:55 +0100
> From: g...@engineeredarts.co.uk
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Impossible?
>
> Hi,
>
> Not sure if it's any help, but I did something similar overlaying
> perlin clouds on a background - have a look at this post
> From: tom.rho...@gmail.com
> Date: Fri, 3 Sep 2010 16:03:08 +0200
> Subject: Re: [Flashcoders] Impossible?
> To: flashcoders@chattyfig.figleaf.com
>
> why not make 2 bitmaps, one transparent and one not, mask the non
> transparent one to "reveal" the transparent one, will look the same as what
Hi;
I think I've done my homework on this, but I can find no answers. Is it
possible, using BitmapData, to make part--and only part--of a bitmap
transparent? I'm presuming the answer is "no". If that is the case, would you
be so kind as to inform me so that I quit beating my head against the wa
=1, I'd be set, but I can't figure out how to do that.
TIA,
George
> On Sep 1, 2010, at 7:15 AM, George Jones wrote:
>
> >
> >
> >
> >
> > Hi;
> > I'm trying to tweak a script I found online to work for my
> > application. The problem
Hi;
I'm trying to tweak a script I found online to work for my application. The
problem I am having is to make a certain part of the bitmap that is created by
code transparent...but only a certain part of it. The code has the following:
_fire = new BitmapData(865, 92, false, 0xff
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