How will Flash's garbage collection handle the following scenario?
function loadAsset(url:String) {
this.createEmptyMovieClip("image_mc", this.getNextHighestDepth());
this.onLoadInit = function(target_mc:MovieClip) {
trace(target_mc + "...loaded");
}
Has anyone encountered this before...
If you have a class variable that is of type Array...
DO NOT DO THIS:
private var ListOfThings:Array = new Array();
DO THIS:
private var ListOfThings:Array;
//then in your constructor, do this
ListOfThings = new Array();
If you do the former, Flash will c
assets and not code, but one
specific rsl it also compiles some of the classes. So, now I'm going
into that one and just extracting the assets that will be shared.
Whew. I'm so happy that there was a logical explanation.
-James
On May 24, 2007, at 2:54 PM, James Tu wrote:
I'
I'm having a problem that is not directly related to a previous
thread on this list about ASO files.
Here's my inheritance heirarchy...
BaseClass -> VisualBaseClass -> ButtonMessagingBaseClass -> CardBase -
> CardSpecial
I'm on a Mac OSX 10.4.8 running Flash Professional v8.0.
I've updated
I found some code online which I turned into a function... This
should give you the scale whether you are scaling up or down. You
tell it the area you want your mc to fit into and it will give you a
number back...all you have to do is then use that number...example:
mc._xscale = mc._yscal
We tried the following:
(we're embedding fonts in all cases, also we don't have require any
input fields...we're just displaying Arabic)
-Copied Arabic text into a static text field...flash actually
reverses the characters. So we copied reversed text a static field.
Then when we publishe
Clip("foo", 10);
trace(tmp);
delete this.onEnterFrame;
}
}
}
My guess is that you're trying to create a clip on
level 5 before it's fully loaded, and so it's failing.
--- James Tu <[EMAIL PROTECTED]&
to get a movieClip nasted into another so:
var myClip:MovieClip = containerClip.createEmptyMovieClip
("otherMcInstance",
containerClip.getNextHighestDepth);
The second Parameter specifies the next Free Level inside the
containerClip
where the myClip will be nasted...
Hope it
Is there a way to createEmptyMovieClip on a level other than _level0?
I tried doing this:
var tmc = _level5.createEmptyMovieClip("foo", 10);
trace(tmc); //gives me undefined
I also tried to load a blank .swf into _level5 and then creating a
movieclip on _level5 and that didn't work either.
We're working on a project that uses Arabic.
When we create Dynamic Text Fields and paste in Arabic text, it looks
backwards in the authoring env, but when we publish for Player 7, the
text reverses itself(correctly) and the glyphs look correct and
neighboring glyphs connect to each other c
We have an approach to deal with a list of 100 phrases in Arabic.
When you copy and paste a phrase of Arabic into a Flash textbox,
Flash reverses it! So, we first reversed the characters outside of
Flash and then copied and pasted the phrases into Flash. Problem
solved right?
We'll, wh
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